So your response is to attack a well respected member of the community simply for agreeing with something you already admitted to yourself?
Who is he to certify anything? We both have said that guardians are difficult to effectively acquire. I'm curbing both of you here for the reason that popularity contests are irrelevant to this thread, nothing personal. Its often difficult to keep the focus in these threads and having the generic bandwagon high fives that go on around these forums only serve to dilute any quality contributions.
Also, how do i know this isn't darvin using another user name? He is a self admitted forum guru and therefore making him self admittedly motivated to possibly use underhanded forum tactics. Perhaps you are darvin3 goafan(you will undoubtedly laugh at this, but the reasoning is still solid, if you aren't darvin, realize that he could easily make another account and support himself). Its not hard to write in different styles for different people as well, anyone with intelligence can do so. This is another reason why I shun the forum popularity contests, because anyone could be responding to themselves to seemingly justify their position. I notice that you are on at relatively the same time, at 12:00+ am. This supports my theory that you are either darvin3, or a good friend who'll support your forum buddy at times past midnight.
You only need about 4 guardians for a fleet of under 100 frigates. That's not a huge cost. The Progenitor you need to keep them topped up is going to be more expensive.
lol only 4 guardians... I would relish facing your endgame fleet if it only had 4 guardians, you must be joking! Fight any battle for a long time as advent and see where the advent fleets staying power is with the guardians. they eat up their antimatter like crazy and you have to micro them individually to get the desired effects, and you will be having to rotate them manually so that when they gobble up their antimatter they will have a replacement ship in the same position to maintain that aspect of fleet defense/offense. Guardians are often primary targets for enemy focus fire and therefore their cost is comparable to a heavy cruiser which is quite an expensive attrition unit. Lowering their cost would go far in lessening advent attrition costs in the late game which are quite high. Also, recognizing you are balancing for endgame, as you assume you will have a decent economy. Advent are quite good if you have the loads of cash to get to a strong fleet. Case and point, look at how strong Auqia is when hes in 5v5 in the eco spot and doesn't feed his allies so he can fleet up a massive advent endgame fleet. He even gets the archeology research..lol. But then, what if you don't have a big economy? advent as a race should have some DIVERSITY of play that is still EFFECTIVE. Tec have cheap units, vasari have cheap effective tricks. advent have little to none of these and are in essence a straight spam race.
Front lines military advent players that don't get feed won't be that viable, in fact long term their fleets are weaker when their evenly matched enemy gets the feed they need to spam. At that point the advent spam is actually weakest by a large margin, since any substantial fleet loss for the advent fleet in any of its many parts can spell doom for the whole fleet. So, in essence, replacing the advent fleet needs to be easier since maintaining its fighting effectiveness requires a very high cost in the end game, largely due to the cost of guardians. This is why of all the possible changes I thought would help the guardian, I picked to fix its cost.
I only present a reduction in cost to the guardian as one possible outcome. Creativity and developer design decisions can lead you to another fix, the important thing to remember is that the possible fix is not fully relevant to this conversation. What is relevant? Guardians do need a decent tweak to justify their cost.
Just throwing this out there but if the Iconus is supposed to be more of a late-game unit, what would happen if the Iconus and Domina were flipped in the tech tree. This way by the time you need to research it, you've probably researched the necessary shield techs anyway.
Well the advent would become the rush race of choice with durable cheap tier 0 units and the staying power for their fleet in an enemy grav well. They could take on starbases earlier and more effectively, but you won't ever see this because I believe it would be a bit overpowered in multiplayer. I know if this change was implimented people would magically start playing advent in droves!!! lol.
If you could shut down enemy fleets early on with the cheaper Dominas and get the healing ability earlier (4 or 5 labs?), would that make it more viable without fixing?
Use the ship, have say only 10 of these dominas in a fully fledged advent fleet. fight against a large enemy fleet. try to heal and manage all the units correctly and see how you do. Then you will clearly recognize how broken it is.