BoogieBac, CariElf, Codecritter and the rest can't ALL have been blind! It just doesn't seem believable....
Unfortunatly, nobody on the team really got to put much quality time into playing WoM

I remember playing a bit and going "I want to play more!" but there was so much that needed doing that only the testers got to play full games.
Even if we got to play full games, by the time you're putting in 100+ hours/week on a project, your senses and perception of good vs. crap are horribly skewed (ie. you don't put those hours in without assuming it'll be worth it).
Anyways, to the OP, I know Derek has played a bit. All I can comment on in a positive light is that he likes the camera controls I put in
WoM had the horrible problem of diorienting users with a too-freeform camera. We've re-enabled snapback by default (which we had in GC2) so you always come back to an oriented playing field.
I also worked with Paul on the auto-scaling of units, so they're readable from zoomed out, and proportional when zommed in close, so that should feel better as well.
I'll leave Derek to any comments/hyping of the actual gameplay 