Thanks all for the replies
Cobol- Last game I had a hero named Nati I think with savage strike, WOW first time seeing her, she can laydown the damage, never got above claymore though, was doing like 185 damage a savage strike. Some mobs are immune to it, wish I could remember who though. Anyrate I had her, Rilas, and Qayid. Those three were impressive toghether. New game cannot find anyone of that group so far. Oh well. I don't have all the hero advances though either. She came on the final tech advance.
I have not seen Xander yet though. How does he appear? Hermit was really easy with my Bard/Magic User, just spammed that fire spell doing 20 to 8 hex area. Use earth/ice elementals, and the one that does 5 arcane to all- They did 23-24 damage to him out the gate. I wonder his HP though on ridicoulus level? 72 on normal setting.
AlLandmanragoran- Great tips thanks, If I had waited another 5 turns before posting I would have seen two caravans go to +14%, and 2.2 movement rate. Oh well. I won't be trying that all caravans to capital again. The three farthest I don't even think made one round trip to far. So this new game trying something different.
Capital-2nd city, and 2nd city to capital. Then further I get away I will just run it to closest conquered capital, or large city. I dont' want to get into running 3 caravans per city though, when they get hit, I cannot figure it out then. But I have gone to positioning a 4 unit of melee troops on the caravan road in wild areas. That works, but going to try your suggestion of just building a city in the wild and cut down the distance, and the bandit raids.
30 trips to +14%, and 100 trips to next level, but so far not done that. In earlier games I wasn't paying attention to what these caravans actually did. Only on my 7th game so far.
+ Defense/attack and movement, got it down now, and I now understand what was looping me with it all. Inside your kingdom you get +10% leave your kingdom and it goes -10%. I didn't know that, and it make it look like it wasn't working, because I wasn't paying close attention again. Movement is for road movement, not combat movement. And again I now see the stack moves at the slowest units speed. I didn't know that either.
Thanks again all