... I assume you are a big fan of Master of Magic. But did they have a consistent "Game cosmology" ? Playing devil's advocate here..
Yes, I played far too much MoM back in the day. And yes, the game has at least the rudiments of a cosmology: the spell books have distinctive themes, as do the node flavors.
Ah okay. Was wondering what you meant by Game cosmology, thought you were referring to novels and all that...
To be fair, when I first heard SD was trying for Master of Magic name years ago, my first instinct, was... that they would not be able to capture the "magic" of MOM (crazy different playing styles).Bought prerelease anyway just to support TBS.
Galciv alone was fun I guess but in a different way from MOM. At least this was my impression from playing Gal Civ 2, though I've read they added different tech trees for the later expansions, but my guess is it was still pretty restrained compared to the differences in MOM/HOMM etc
SD mechanics always seem to be Tech A, does +X to stat Y ... Or simple linear or RPS game mechanics. It's a challenge for them to change.
What I'd been hoping to see in MoM's 'spiritual successor' was more of that sort of thing, not less. My main reason for harping on the lack of a minimal core rule set for magic is because of Stardock's continuous-development approach, which I like in general but believe is a problem when it comes to magic in Elemental.
I agree here. I still feel essentially the reason why Magic is so bland , is that they are trying to make things easy for the AI. Look at the spells submitted for the design contest and highlighted in the post. Every single one of them is the type of "crazy" spell that harks back to MOM days. I think it will be really odd if they just select one spell to implement, it will stick out like a sore thumb among the other spells.
I really think there need to be a good mix of generic "fireball" spells and more unique spells. More isn't always better beyond a certain point (for example I thought DOminions was just showing off for the sake of doing so, particularly since it didn't do TC), but at this point definitely too little.
1. Have you played Galactic Civilizations 2?.. If so.. please also name expansion packs if any you played
2. Did you find it boring?
I have a hunch, people who agree with Recnelis either didn't play Gal civ2.. or found it average to boring....
I've played more GC2 than I played MoM. I was in the beta for at least one of the expansions, maybe both, and I was the 'at large oddball' member of the Metaverse Council folks who helped/heckled Kryo while he was building the AltMeta. If my expectations-based problems with Elemental remain as bad as they are at the moment, I'm likely to spend most or all of my gaming time back in GC2.
Okay so I'm wrong. I always felt while GC2 is infinitely more polished than EWOM, GC2 game mechanics are very close to EWOM.