*** 1.09r is scheduled for release on 12/08/2010 ***
Changes:
1. Crash fixes.
2. Mobility and Greater Mobility both cost mana to maintain now.
3. Empire War council correctly requires Armies instead of the Tools of War tech now.
4. Caravans now produce +10%/+15%/+20%/+25% gildar instead of +10%/+20%/+30%/+40%.
5. Removed the Road Warriors ability from Umber (it didn't do anything).
6. City Level Gildar bonuses reduced from +10% per level to +5% per level.
7. Added a tech requirement to the Empire Arcane temples.
8. Fixed bug from https://forums.elementalgame.com/401682, where when asking to recruit a group of NPCs, they would ask only for the gold their leader requires for recruitment, but then deduct all the units' recruitment costs, sometimes causing players to go into the red.
9. The leader of an NPC group will now include the cost of all the subunits in the cost told the player, and subunit costs are included in checks to see if the player can actually recruit them
10. Fixed bug where the recruitment cost of NPC group leaders double-counted the cost of subunits by including them in their battle rank calculation; also manifested itself in the diplomacy wnd as NPCs being more valuable if they happened to be leading an army, even though they didn't bring the army along when traded
11. Fixed a "String Not Found" when displaying the season and year a sovereign or their spouse was born in the dynasty wnd, caused by the turn number -> date code not being able to handle turns before the first turn of a game (and sovereigns and NPCs are listed as being born some years before the start of the game)
12. Fixed bug where dynasty kids were showing their grown-up portraits in the dynasty wnd while they were still babies; dynasty members will now straight return baby pictures as the crest of any child, instead of try to keep the unit type from overwriting its portrait
13. Fixed bug where arranging a marriage with one of your daughters who was leading an army would cause her subunits to all be stacked separately on the same tile when she got traded over, instead of forming an army under a new leader
14. Fixed various display bugs, and possibly multiplayer bugs, when trading NPC units stationed in a city or part of an army by having the champions automatically get moved to the capital city of their new owner (or in an army with the sovereign if they have no city) like arranging marriages already does
15. Fixed bug where you could not click on the same faction in the faction power wnd twice in a row to talk to them, because the entry thought it was still selected and would not receive the message to start talking to that civ's leader
16. Spell balancing
Touch of Entrophy dealing 30 damage (was 50 damage)
Heal giving +6 hp (was +10)
Arcane Arrow hitting with 50% of INT (was 75%)
Spell Blast hitting with 30% of INT (was 50%)
17. Fixed an issue which defaulted all spells/abilities to be resistable (they should default to not being resistable unless specified in the XML).
18. Merchant changed from +25% gold to +10%.
19. Town Hall changed from +25% gildar production to -25% city maintenance and moved from city level 4 to 3.
20. Some NPC tweaking.
21. Kingdom catapults are no longer available for Empire.
22. Some improvements had their maintenance increased.
23. Removed spell immunity from Darklings.
24. Fixed some tech requirements on fallen armor (different parts of the same suit unlocked on different techs).
25. Adjusted weapon damage on weapons with combat speed bonuses to make them more in line with other weapons of their tier (with multipliers).
26. Adjusted damage and con reduction (down) on Sword of Wrath.
Known Issues (with 1.09q):