I feel strongly that unit types need to have strengths AND weakness. This creates opportunities for choices: tactics, strategy, best use of resources, etc.
We can all see what the absence of choice did to the current tactical battles. Say no more. =P
I have been musing about this and that...
With the current system, movement reductions from armor would hardly phase archers. It has to be something tangible.
Armor should reduce the accuracy of archers so you could have armored close range fire support which wouldn't hit all that much at range.
And at short range they'd be increasingly vulnerable to melee attacks so the armor wouldn't be completely overpowered.
For casters, the amount of (metal?) armor they wear should reduce the spell levels they get access to.
That's a simple mechanism to tell the battlemages / adepts who cast the odd fireball from the wizards who throw tactical nukes and summon greater demons...
That limitation should only affect tactical magic. For strategic spells it's assumed that the caster takes off the armor for that.
Remember, in medieval Europe, a fully armored knight could NOT get up from the ground when he fell, unless he had help from someone else (A squire, etc.) who was not decked out in full armor.
Urban myth. Medieval knights were pretty good at warfare and they didn't make dumb mistakes like that. =P
That was only true with some excessively heavy tournament armor, where mobility was considered less important than the noble heir not losing any limbs...
IMO the armour is already restricted for our heroes, IMO the cost of the items is so insane that to fully deck out one hero you could train TWO squads of mace men (the 8 pack unit). that is just plain stupid. Combine that with the fact that there is no reasonable way to increase the HPs of a hero to survivable levels (when catapaults do 100 points of damage x2, or their squads of infantry can do 20hps x3, then your hero having 30 or 40 HPs is laughable).
That is something that can (and has to be) changed.
For instance, champions could start with an average 30 DEX and thus get triple the AC from regular armor. They are just that good. Champion, y'know?
Prices also need to come down a lot. Either that or allow the production of items from raw materials so you'd pay for the sword in the metal and materials and only a little gold.
The item prices are moddable, though. Just type in a different munber if you don't like them. *shrug*