I will keep trying because I feel there are enough elements in the game to make it interesting to me.
I tried playing on a bigger map (with only two enemies) in the hopes that things would not be too crowded.
It drives me crazy. One start and there are literally a dozen resources in one small area. I run to a a spot near fertile land to plant the flag and get a warning from an NPC minor kingdom already nearby. I tried running immediately there and starting before the other city boundary could suck up the nerby mine (I get the farm) but then cannot grow on that side at all. with three, countem three 'wasted resources in a 'hole' between us. Neither of us can build on the resource because its too close to either of us.
WIPE and restart. This time there is one resource in sight. An iron mine. No fertile land so necessary for growth in the beginning. Barren land for as far as I can see. I explored until I found an agressive enemy ZOC on one side and an already well establizhed ZOC of a minor on the other.
I went to a bigger map in the hopes that the enymy/npc cities would begin far enough away that I would have time to establish. I had a bunch of different resources clustered near my opening location. I plant the flag and begin growing. Its not easy because there are so many libraries and advanced resources (have to have tech to use them) and then the city is a mess because the game automatically includes the resources in my city and effectively chokes itself on the 50 tile max. I train a pioneer as soon as possible and sent him out with my SOV.Barren wastes to the east. I found a couple of metal and coin caches and some midnight stones I have no idea when I will get to use. BUPKIS> I reach the coast and find a lone iron mine, But since there is no fertile land anywhwhere to be seen, why bother, I think. SO I head west since the north is totally blocked by mountains. Nothing. Nothing. I beat up a few level one nasties and get to level 3 with my sov. Yes!
I avoid some more powerful units and then I get hit up for tribute demands from the Fallen enemy. I even trained up diplomacy 2 or three times to stave off instant war. Nope. WHen I tiried to offer a treaty, He had several hundred in coin and materials compared to my paltry nothings. I had trained up the ability to sell off one of my hirelings. Worth 115 to his hireling worth 896. So there was nothing I had of equal value.
First its 32 gold, then 46 a couple turns later. VERY soon after the first demand was met. Meanwhile my pioneer is running all over trying despreartely to find another location for a city. Never did find one before the darkling lord sent his troops to wipe me off the land.
The only time I have ever been able to get more than 2 cities started was in campaign where the AI basically leaves you alone.
I read a review that said grabbing all the element books was a waste because there is no difference between a boulder dropping on the enemy vs a lightning bolt other than grapics. I know what he was trying to say but let me tell you this... I created a Sov (BTW how do I delete LAME Sovs I created?) based on a dwarf char I used to play. He was of the Miner faction and str and then dex as primary with int (for MAGIC, MAN!) as a secondary. stat. ONLY took Earth spellbook and enchant. I worked first on civ to get started, a bit of diplomacy and then combat for weapons and armor. Worked magic up to LEVEL 6 spells. The only direct damage spell I could find was BOULDER (sorry, but avalanche seemed worthless on the tactical maps since there arent really any choke points and mud .. wow. 25% slowwer. It takes the baddies that much longer to kill me.)
AND.. the boulder only has a range of 3 and missed at least half the time (at essence 18 int 16), so no real help. UNLIKE the wonderful AOE spells in the other books.
Yes. I tried a couple of the premade sovs. Dont like the way they are set up with weaknesses. They sound pretty crippling. But I really dont know since I dont last long enough to guage what really works and don't as far as talents/weaknesses are.
I was wondering if I was the only one plagued with bad luck but at least someone replied that he has similar problems to mine. It boggles my mind how someone is playing this game into the late stages without cheats to tame the AI. Sometimes I wonder if those crying the AI is far too easy is because either they are leaving out all the times they got their butt kicked and restarted, or because they are 15 and need to boost their ego by simply claiming its a cake walk.
I will try again in the next few days to vary the size of the map and restart until the map is niether TOO clutttered with resources nor bare as my head will be once I pull out the last of my hair trying to get a handle on just how to play this thing.
And I know it has been said but I really have to say that the lack of documentation really is sad. Maybe in a year someone will do a strategy guilde like PRIMA does so we can have some kind of idea where the various tech trees lead to and we can actually plan a startegy.
THANKS for any and all suggestions, I truly appreciate those of you tring to help out.