Couple of bugs. I'll post from another thread that seems to have died.
I got an OOM myself. Sent the err file to support. Vista 32 machine.
A few other things that are currently broken
1) Faction Creator colors (since 1.06)
2) Names on cities get messy. Eventually the name labels on my cities show up as other civs city titles. This includes name, color, and combat rating number. The whole name bar is replaced. (since 1.00)
3) Champion hired used the infant unit card instead of an actual one. (since 1.07)
I like random map randomization and placement of other civs to not necessarily be all lumped into one corner of the map. I end up killing off 2 factions entirely within the first 10 minutes of the game and absorbing their cities into my own civ.
Add an "Amazon" race where all of the units are female. Seems only fair because default is all male and an option to turn on mixed.
Add more weapons to the initial sovereign creation, perhaps as unlockables. Some of my sovs I'd like to start as archers or thieves or pretty much anything. They should have a wide array of basic weapons to choose from. Not just sword or staff.
More "mouse jittery" fix.
Ability to quickly cycle through cities while remaining in build mode. Maybe there is something like this already, but every time I click on a new city, I go out of the build/unit mode that I was in.
Caravan protection. Shouldn't be overpowered, but a peasant or two would give enemies cause to pause before they decided to wipe out 3 of my caravans in a row before I even have time to react. Or maybe, at the least, inform me when a caravan could be attacked in the next turn. That might get more annoying than anything though.
Caravan automation. It'd be nice to simply set up waypoints and have an auto build for caravans. That way, when they are destroyed, they automatically rebuild and reestablish it's predecessors trade route.
Notification when a unit is completed building. I will queue up a few pioneers and go off to do something else, forget about them, and come back 40 turns later and remember they were there. There aren't that terribly many units in this game (compared to civilization 4) where it would become annoying being notified that a new unit has been built.
Turn based fixes. Often, I will complete a battle, a research, and a spell all in one turn and often the research screen and spell screens will pop up between the time that the battle ends and the time that the victory/defeat screen pops up. These just need to be linearlized (probably not a word, but hey).
In the Victory/Defeat screen, all "killed units" need to be displayed expicitly. Many times I never realize that a certain unit was killed off when I'm tromping through the wilds or wherever. I rarely scroll down to see if anyone has been killed. And before I know it, I'm like, where did so-n-so go? This is mostly during auto resolve when I'm taking on a pack of wolves and dont really feel the need to go into tactical battle mode. But there is always the chance that someone psuedo important dies without my knowledge.
Unit clusters... A unit of 16 young dragons just looks messy. It'd be nice if there was a way to make them not overlap. Maybe making all of the tiles in the tactical battle bigger or the units themselves smaller. Or spreading out each unit as a graphical representation across the map so they are all there, but selecting any one would select the unit as a whole. This might just be for the larger creature units. Could potentially do a single unit graphically scaled larger or branded with a number or some way to ID it as having more than one. Small units, like peasants, this isn't really a problem as they all tend to fit on the square and dont overlap eachother much. It's mostly on the big units like dragons.
Anyway, thats my psuedo list thus far for "simple" things that could go into a 1.08 patch at this point. There are lots more things, but many of them will be resolved in future iterations of the games progression.