Quoting Spyndel, reply 5
The familiar is fine. Like you said, it's useful against most early game critters, but since it's level 2 most players aren't going to have it until turn 60 or so, so it's got a fairly limited window of usability before you start seeing things that will eat it for breakfast. The bear on the other hand was like finding two sand golem tokens in your first couple of turns; you took around eight or nine turns to get it and proceeded to dominate the map.
With rock giant if the AI is in a good mood it'll have a counter available by the time you can cast it (I usually find a company of archers works wonders). Of course if it isn't playing ball it's game winning, but then the AI varies so much at the moment equipping a peasant with a club can be game winning at points too.
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This has not been my experience. But I have thus far played only on "normal" difficulty while I figure it out, and I aggressively pursue summoning spells after I get a basic attack spell, as they are the best, most cost efficient use of magic in the game, and the other spells aren't very crucial. Obviously harder difficulties and larger and larger maps will skew this, but I want to experience the baseline game while I learn the ins and outs of tech trees and rules.
I have yet to play a game doing this where I couldn't roll the majority of the map with a simple, cost effective 8 point rock giant. The familiar is plenty good enough to handle spider swarms and bandits in the first third of the game to level up your Sov and take out a few early cities with.
Sure, eventually you'll start running into some squads, and Sovs with similar summoning ability. But by that time, you will have conquered so many cities with access to so many resources, and been able to build up your infrastructure to such a degree by not having to build any real armies, there's no way they can stop you. And by that time your own killer companies are rolling off the assembly line. I've yet to play a game where using free summoned units didn't feel like cheating.
I think summons should *supplement* the traditional army units that the game, resource system, economy, and research trees are built around, not *replace* them for half the game. At the very least, the summoned units should be either nerfed a bit, or moved to a higher level, and they should have a material component cost, as well, like shards. It makes perfect sense to need earth crystals to summon an earth creature into permanent form.
I'd much rather have to recruit, research, or build any permanent units. Using exploration to recruit new units you couldn't really plan for, and capturing a resource that lets you build that monster, seems what the game is built around. Summoning should work fundamentally differently.