BTW, I don't necessarily mean against magic. But more of a non-magic nation. For instance, a bit like Tolnedra in David Edding's books which revolves around the power of money as opposed to many other nations around it. And similarly there is Nyissa which revolves around the power of drugs instead of magic.
So basically, other non-magic methods of settling cities.
Well, NONE of the nations in the Belgariad or Malloreon really revolves around magic, with the possible exception of Cthol Murgos and Mallorea. And that's more religion than the arcane.
But true, I understand what you're getting at. Not anti-magic, but rather "the absence of magic". While I don't believe there'll be any magic-less nations, I'm sure you're not going to run the risk of every single one of the 12 nations being high fantasy magefests.
It's just that I think it'll be such a core of the gameplay that being a magic-less nation is pretty much out of the question. It'd be like.. having a nation without a tech tree. As for non-magical ways to settle, that's at least likely. I don't think you'll need to expend magic to cleanse the ground everywhere, every single time you want to put down a system.
Hopefully, cleansed lands will spread from the point of origin, because going around cleansing tiles-by-tiles sounds more like a chore than anything else, and I know that I want the full extent of my land covered in bear-filled woodland!
