KidCharming

KidCharming

Joined Member # 799617
0 Posts 0 Replies 1,200 Reputation

Let's all play nice. There are enough dips#!t threads as it is. I'm still curious about the starbase issue. So you have a starbase. It gets toasted. Another civ builds one on the same spot, and it's showing up as being yours? I'm also assuming these are resource-mining starbases?

19 Replies 19,267 Views

Then there is the issue of starbases that were once mine and captured by the enemy show up in my list of starbases, . I could go on but as many of you know, the list is quite exhaustive. This game feels like a beta. Starbases can't be captured; they can only be destroyed. You can sell/trade/give

19 Replies 19,267 Views

There's the planets/ships window you can bring up with the left-most button on the control panel. It will give you a list of your ships -- click once on the ship to jump to it on the main map. When a ship is selected, its destination is shown on the control panel.

4 Replies 7,829 Views

1. The spending rates change because you have different capacities for each emphasis. An example would make more sense. Say your main economy slider's at 100%, which is giving you 60bc spending. Now each planet generages its shields, hammers, and flasks, and each one used costs 1bc. So let's say your planets have a capacity of 15 shields, 25 hammers, and 20 flasks. If your emphasis sliders are all set evenly, you're allocating 20bc to each path. Since

8 Replies 9,379 Views

I like the 'remove functional elements' button idea. Seems like the most flexible solution without overcomplicating the interface. 2. Clicking on component installed should open on the relevant "tab" on left (like clicking on "Laser V" installed thould open weapons etc... Gotta disag

33 Replies 32,963 Views

MGagne and Skillet -- were the races you gave ships to minor ones? I haven't seen this problem, but I've never given ships to minor races. All the posts here, though, have been dealing with the minors. Maybe there's something in the code that keeps them from expanding that also keeps them from using gifted ships.

11 Replies 8,833 Views

Because you're playing a scenario. The point of the scenarios is that you're playing under certain limitations and/or conditions, and you have preset goals. If you don't want to play under those conditions, you should play sandbox games, where you are allowed to decide what makes a win and what doesn't. If you could only play scenarios, coding something like a 'keep playing' option might make sense, but when you can customize your playing experience i

18 Replies 9,708 Views

Because the whole point of a 'victory condition' is that you have achieved victory when you've met it. As was posted earlier, if you want to play a game you can continue until you've wiped everybody out, start a sandbox game and deselect the other victory conditions.

18 Replies 9,708 Views