John_Hughes

John_Hughes

Joined Last seen Member # 704682
0 Posts 529 Replies 12,490 Reputation

If at all possible, could we some sort of "Waypoint " system put in place for towns to auto direct built Troops/Company's/Legions out of town to the battlefield. I realize we are TB here but selecting each unit one by one can be rather tedious even now with rather limited #'s of forces available.

2 Replies 850 Views

Assuming that the random Map generator, based on what we see so far, in regards to distribution of assets, this Town [quote]"You can have a level 1 hamlet (with 10 citizens) with 1 farm, 1 mine, 1 stone pit, 1 lumbermill, 1 orchard, 1 library and 1 market if you find a lucky spot."[/quote] would not be a "lucky spot", but bloody "Nirvana" (nice Town name as well :) and is nearly impossible to acheive. You a

5 Replies 2,220 Views

[quote who="MadMagnus" reply="110" id="2555516"]For the Turn Based playstyle, players should be able to "plan" their turns during other player's turns. Basically... I take my turn, and now it's Frogboy's turn. During his turn, I plan movement with an army set a city to build a lumbermill, and change my research. All of these changes are queued in my Plan Queue. The other players complete their turns while I'm planning my next. Then, at the beginning of my turn, I can view the chang

187 Replies 427,109 Views

[quote]"Next week is actually devoted ENTIRELY to cleaning up crashes and memory leaks, so please, the more info everyone can send our way, the better!"[/quote] Now there is some serious good news! Yee haaaa. Don't mind us if we hold you to that.... ;) My experience has been that if I just do the basic creation elements,

9 Replies 2,945 Views

There is a certain .XML file that gets created when you create a Sov. In said .XML file you may, if you wish, increase the starting amount of Essence such that at least you never have to worry about the rather limited (15) starting amount. Especially seeing as Essence does not regen, even though you can add points to that Item in the Level Up Screen. :( <span styl

12 Replies 2,214 Views

[quote]"The one danger with having a "general" counterspell is that it can lead to a nasty asymmetry."[/quote] Very nasty. I agree 100%. Counter Magic can create alot of Magic that simply becomes MOOT. No one likes MOOT right? :)

52 Replies 204,174 Views

Was down last night also. Wanted to post one last .264 log before 1G kicked in. I couldn't seem to remember that passwword... LOL [e digicons]>:([/e]

5 Replies 1,140 Views

[quote]"was that the map would scroll to the southwest without me doing that."[/quote] That is a persistant issue. I would guess it has some link to a possible memory leak issue as I get the "auto scrolling" happening about 3-4 minutes before the game finally CTD's. I did not get to test 1G last night (dang Olympics), but I guess

8 Replies 1,972 Views

Hmm, starting to get a sniffle. I can see a day off tomorrow with a FULL long weekend to Test.. err. get better. LOL I saw this and laughed, and then thought, damn that first spell better be a doosey . (assuming 50 SP is not overtly easy to get...) [quote] For the beta, we have a cap of 50 total spell points. <span style="font-size: small

81 Replies 260,991 Views

The exsisting select town to town style works. You might incorporate the Click and Drag, with nodes (every click drops a node thus allows a directional change at siad nodes along the route. Once in place, the route could then be improved via the Govenor or City Level system in place already. I add a Gov., he sees trade growth, he knows the roads should be improved (bonus to commerce), a pop up comes up. Gov of Town

287 Replies 657,983 Views