The answer is no. I recommend promoting your administrators to get more admin points. Also research. Even on a ludicrous-sized galaxy, I've never needed more than a few citizen administrators. At a certain point, you're conquering or annexing (via influence) all of your neighbors . . .
Colonel_Panic2465
I'm not aware that commonwealths have any connection to admin points. What typically happens is you spin off those worlds, maybe if you're like me you give them some ships and starbases too, and then despite all that they are obviously the weakest faction now so everyone declares war on them. Then some turns later, they surrender everything back to you and you get your planets back, basically.
I'm going to guess that the shipyard got orphaned and has no sponsors. Maybe?
Huh. Well thank you again :)
Hey, interesting. That has never been the case before (I know, I've made more than one on purpose and by accident in the past), and it's not an improvement. But apparently that was it. Good grief. So I have to stop sponsoring while I build it. :/ Thanks!
Correction: build *shipyard* disappeared. Sorry. Not seeing it, I forgot exactly what it was called.
I suddenly noticed that I can't find a spaceport option for any of my planets. I dunno when that disappeared, I'm pretty far into the game. I have Retribution and all the official DLCs on an asus intel-based laptop. Is there a game mechanic that could cause this to go away? If I can't build spaceports around newly conquered planets, I may not be able to continue this game which would suck. (I know the workaround is constructors, but they cost an administrative po
Just a brief update: I downloaded all the remaining DLCs and I still get the carrier issue. All fighters are beam and shields guardians regardless of carrier module *IF* I customize the fleet in any way in the faction editor. If not, I get the three kinds of attacks for the three kinds of fighters, and the assault guys are interceptors and the interceptors and guardians are guardians. It's weird but at least somebody isn't a guardian. Better than a sharp stick in the e
Something about my designs being put into the fleets component of the factions editor, it looks like, is what the issue is. Although interceptors are still guardians, at least the assault ships are interceptors now. Hey stardock, that seems weird, is that by design like Horemvore suggests? This is with the techs unlocked, as I said. Anyway, I may have to re-create my designs, I dunno. I have 1200 hours playing and a minimum of a hundred of those are designing s
Horemvore: very interesting! But my experience is . . . otherwise. First, in the busted game, they all used beams all the time, regardless of module. Second, in my tests, I unlock all techs. I see them with kinetics, missiles, and beams. But in at least one test, the assault fighters are role "interceptor" and the interceptors and guardians are role "guardian" even with every tech unlocked. I wonder if anyone else has encountered what you're describing?&n
Hi thanks, I appreciate it. Something is screwy nevertheless. I mean, is it something about the OS and GC3? Windows 10 pro, 1909 here. Am I the only one in the world with this problem? I am re-running my tests above to be 100% sure what I wrote is accurate, since now I'm worried I read the ship names and not the roles.
Anyone there? Updates: First, I unsubscribed from everything and tried again. Still all guardians. Second, with everything in the workshop still unsubscribed, I uninstalled and reinstalled. I did not add my designs back and just played a test game as the Terrans. The carrier modules worked correctly Third, I added my designs back and created a custom faction but I did NOT use the fleet builder. Carrier modules still worked. Fourth, I used the fleet b
I guess I could mention: these are the expansions I have installed Retribution Intrigue Crusade Mega Events Builders Kit Revenge of the Snathi Rise of the Terrans Mercenaries Thanks again.
All my carriers produce guardians, no matter which carrier module is added to the ship design. I notice some extremely elderly posts about this: https://forums.galciv3.com/484030/worthless-carriers-and-customer-complaint https://forums.galciv3.com/487652/bug---crusade-28