fsk5809

fsk5809

Joined Member # 647130
0 Posts 1 Replies 430 Reputation

How long do you plan to keep people working on GC2 for? Personally, I think there still are a lot of minor tweaks, the sort that could be implemented in 1-2 hours. Are you planning to do all of those?

139 Replies 61,265 Views

That was pretty useless advice. I'm referring to a *GOOD* xml editor, one that will expand/collapse/sort tags for me. Yes, I know how to use notepad/wordpad. I'm looking for something more useful.

13 Replies 8,876 Views

Just wondering: Whose idea was it to make Starports indestructible? That seems crazy to me, especially since the AI foolishly builds a starport on every single planet.

10 Replies 5,013 Views

OK, I uploaded two versions, v1.0 and v1.1 of my rebalanced planetary improvements. I'm still in the "playtesting" stage of my mod. I found that the trade goods don't work! I can't add new trade goods! (But they're in my file.) I wanted to make it so that each trade good provided 40 mp (equal to an Industrial Sector) on the planet that built it. I'm putting my "PlanetaryImprovements.xml" in my "mods" folder. I'm *NO

20 Replies 11,832 Views

Well, I went ahead and wrote. Where do I submit it so other people can look at it and critique it? What I did was I gave my "improved" buildings a different name. So you can build both the default version and my "improved" version. It matters for the trade goods, because there's now TWO diplomatic translators (my version, and the version that comes with the game). I tested it with one game, and I agree with what someone wrote a

21 Replies 12,400 Views

I never understood why the AI puts a Starport on every planet. Low PQ planets ( Medium PQ planets are my manufacturing base. They get all factories and a starport. High PQ planets are my economic base. They get 6 factories, 3 farms, enough entertainment to keep them happy, and the rest stock markets. I replace the factories with stock markets after the st

18 Replies 88,690 Views

To get 1.1 BETA4, you have to be using Stardock Central. A lot of people on this forum have said "But I don't want to use Stardock Central!". I think that's silly. It's a fine utility. Version 1.1 won't be downloadable as a standalone patch until it's released. V1.1 fixes enough stuff that I advise upgrading immediately.

11 Replies 6,661 Views

Here is a "modding" glitch: I edited "PlanetImprovements.xml" and placed it in C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2\Mods\Data\PlanetImprovements HOWEVER, instead of REPLACING the standard buildings, it now has *2 COPIES* of each building. I classify this as a bug. Try it yourself and see. I'm using v1.1 BETA4.

894 Replies 383,178 Views

Nope, it didn't work. I edited "PlanetImprovements.xml" and placed it in C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2\Mods\Data\PlanetImprovements HOWEVER, instead of REPLACING the standard buildings, it now has *2 COPIES* of each building. I classify this as a bug. Try it yourself and see. I'm using v1.1 BETA4.

21 Replies 12,400 Views

Here is a "modding" glitch. I edited "PlanetImprovements.xml" and placed it in C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2\Mods\Data\PlanetImprovements HOWEVER, instead of REPLACING the standard buildings, it now has *2 COPIES* of each building. I classify this as a bug.

350 Replies 160,905 Views

I just had another idea: I want to change each trade good and galactic achievement so that, in addition to the trade good benefit, it provides as much mp as an industrial sector on the world that build it. I always hated not being able to build achievements on my top planets, because the achievement permanetly uses up a tile!

21 Replies 12,400 Views

I have become frustrated by the brokenness of some of the social projects, and decided that I'm going to do something about it. For example: "Industrial Sector costs 800! WTF? Why would anyone ever research the tech that allows them to build Industrial Sector?" My goal: create a PlanetImprovements.xml file as a mod What do I do? Is it enough for me to create a new PlanetImprovements.xml file and place it in my "My Games\GalCiv

21 Replies 12,400 Views

This is for v1.1 beta4: Under certain circumstances, the blue/yellow "production complete" boxes don't get displayed properly at the end of a turn. I also would like to see more color-coding among these icons. For example, "ship auto-launched" should be blue with a red border, and "ship not auto-lauched" should just be blue. Economic starbase +social production bonuses do not appear to be properly figured into the "turns to comp

894 Replies 383,178 Views

This is for v1.1 beta3: The "no production turn after loading game" bug is still present. The "mouse over military production to see details" does not appear to work. I still would like to see a more detailed colony governor screen and rally point manager. If you build "soil enhancement" on a planet, the PQ number increases by 1. However, when the game is saved and reloaded, the PQ number goes back to the ol

894 Replies 383,178 Views