I would love to see an online leaderboard for both individuals and clans. For clans, it would be nice to be able to have both a ladder for a sum of the individual data, and one where the only results come from clan vs. clan matches. It would be great to be able to form a team in the lobby and be randomly matched against another team of similar skill, similar to Warcraft 3 or Guild Wars. Having the ability for a clan to submit a logo for approval which will then adorn all clan ships wo
Vinco
Since the AI already runs in multiple threads, the game itself is perfect for dual core rigs.
Nope, you gotta earn your way up on each site the hard way Then bring on the bugs to be squashed.
Brad... Should the ranks in the Stardock forums carry over between subforums (i.e. TG.net, galciv2.com, and here?)
The concept looks great, and like many of the others here, if Stardock's involved, I find myself reflexively preparing to get rid of some "excess" money to acquire the new addition to my gaming library. I look forward to seeing how Stardock and Ironclad blend styles on this game.
Excellent... let the sinning commence!
Excellent news. I assume the price will remain unchanged? Anyway, just let us know when to start testing.
I can't wait to see this mod progress. Long live B5!
You'll need to apply the updates.
Let me be the first to officially offer you a challenge (too see how fast you can kick my butt )
EEeeeeenteresting.
An interesting start. Keep it coming!
Hmmmmmmm... I can't wait to see the future directions you take in the series.
This is sort of related to the former topics. Hypothetically speaking, if I purhased GCivII from the store and did not have an internet connection to register it online, would i be able to get, say, the 1.2 update from somewhere else and be able to update it As I recall, if you register your serial with StarDock (Can be done from any net-enabled
I'm really starting to enjoy this
First question: Why is the submission deadline for questions a week earlier than the announcement?
Personally, I find that if you play a good, nonaggressive civilization on a gigantic map (I play against 9 intelligent) it's not that hard to hit a tech victory if you make it a point to keep your research infrastructure better than any of your opponents. Additionally, spend time early on to max out your economic techs, and you'll be crusing along in no time.
If you like what they did with GalCiv2, check out the other offerings through Totalgaming.net. Personally, I'm very fond of The Corporate Machine.
In case the above post was unclear, you are almost always better off designing your own ships. I suggest checking out the tutorials in the game as well.
Well... You need to research the appropriate hullsizes first. Then, add weapons and other systems to it. Try to add weapons that your opponents cannot properly defend against. For example, if you are at war with the Drengin, and they specialize in shields, then you should focus on massdrivers or missiles for your ships. Really, just try to counter the weapons and defenses of your opponents when designing a new ship.
I can't remember the exact formula, but GreenReaper posted the max population formula, and it does indeed involve planet quality.
If you have edited the .xml files in the metaverse directory, then this could cause such issues.
If you look at the recent news postings, there's a basic stragegy guide up. Other than that, I try to research morale and economic boosting techs quickly. Additionally, if you are ahead in the tech race, you can sell techs to shore up your economy during difficult times.
I'm not sure if it will be a parch or expansion. GalCiv1 was enhanced significantly before the expansion was released.
Congrats to Stardock. Here's to many more sales. Copy protection is Dead! Long Live GalCiv! Long Live Stardock!