Librarian

Librarian

Joined Member # 643230
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But on small with cultural influence turned on, it is hard not to dominate culture before a tech victory given the expansion needed to build a planet base to maximize researching. Other concrete tips for tech victory?

15 Replies 661 Views

It would be great if the stardock newsgroups mirrored the forums (or vice versa). I can dl from the NNTP server to my Palm, but that does not have most of the good stuff on the forums.

689 Replies 24,794 Views

Cultural victory comes naturally in 2-3 hours on small universe on mid-level difficulty, but I cannot even get close to a tech victory in 2-3 hours on beginner. I have the feeling I am missing something obvious. Other than choosing "technologist" rather than "federalist" and building research labs and other socially oriented research projects, are there other tips for when you turn off cultural victory and don't want the military victory?

15 Replies 661 Views

miquv, I did not find the combat unsatisfying in SMAC. In fact, I liked it more than GalCiv because you could look at the unit and see its attack/defense/movement without looking elsewhere on the screen. I also never had the patience for complex unit design and am not a tactical guy, so for me SMAC was perfect. It is just that there were those who felt it was too abstract (tactical folks) and those who felt it did not offer enough help in complex unit design (strategic grognards). I

37 Replies 2,267 Views

Based on how you played SMAC, GalCiv might or might not be a perfect fit. Obviously the odds are very good you will like, if not love, it. 1. Did you automate your formers in SMAC? If yes, GalCiv is more likely going to meet your needs than if you liked deciding whether to build forest or solar collectors 40 times a turn. 2. Did you find the combat in SMAC vaguely unsatisfying? If yes because you did not fully understand the interactions of all the specials, GalCiv might b

37 Replies 2,267 Views

Any chance of "key technologies and improvements" list for each victory type? Cultural comes naturally in 2-3 hours on small universe on mid-level difficulty, but I cannot even get close to a tech victory in 2-3 hours on beginner. I have the feeling I am missing something obvious. The PDA idea above is a great one. This game screams for PDA support.

114 Replies 40,311 Views

Until Palms support multithreading and Frogboy ports GalCiv, see http://www.crimsonfire.com/grd/ For a more risk-like space strategy game with not-great AI but a free demo, see http://www.zindaware.com/

1 Replies 232 Views

Not sure if these have been raised, but it would be great to have propaganda more centrally located, such as on the planet screen. Also, it would be great to have the cultural percentage/tech victory percentage on the main screen. I rarely use that little sentry/guard ship control box. Could you make that a popup and put victory conditions on the main screen? I know this might not be doable.

689 Replies 24,794 Views

Should be "satellite waterpark" not "satelite waterpark" and boy do I love building them in Drengin space. Also, I had two cultures build the galactic exposition about 24 months apart using the latest (.42) version. No other "wonders" were double built.

684 Replies 24,988 Views

Strange problem: Two of my colony ships heading to a star system with a single planet to colonize (don't ask why). They arrive on exactly the same turn. The first to move colonizes the planet. The second one cannot enter the system and the turn button becomes a perpetual clock. No more turns - game effectively over. I saved the game. Running with latest (.42)

684 Replies 24,988 Views

Two approaches not yet really mentioned: Add a "Fleet Disadvantage" such as friendly fire along with limited stacking and a minimal fleet advantage to discourage superfleets. Add a typical 4X weapon that causes x units of damage to all ships in the stack. That was how the Bulrathi dealt with the Alkari. Suddenly 400 gnats gone in one shot.

70 Replies 2,217 Views

Javascout's initial message here is important and might deserve stickiness without the rest of the thread. In terms of the rest of the thread, there is a cool aspect to auctions. Let's say the Arceans are willing to pay 200 for something and the culture with the next highest bid is only willing to pay 150, the tech would be sold for 160 to the Arceans, whereas if you went to each of the five cultures individually and worked your tail off, you could actually get 200 from the Arceans.<br

14 Replies 458 Views

For a brilliant combination of 2-D space combat and strategic chokepoints in an RTS, try Conquest: Frontier Wars. It had the equivalent of nodes of clustered stars with wormholes between the clusters. There was no way between clusters except through the wormholes, but clusters often had more than one wormhole leading to them, so there were lots of "backdoors."

17 Replies 553 Views

If you wanted to avoid the tedium of shopping the same tech to all five races, a cool solution could be a "tech auction" Combining the auction with the "monopoly-to-commodity" slope notion might work. To the extent that you are working the phones with all five simultaneously, one another culture gets the tech, they will start working the phones with the other four, likely undercutting your price.

14 Replies 458 Views