[quote who="egable" reply="8" id="3560066"] Quoting BXP_Godgib, reply 3 It's all about guarantees. There is some balancing to be done for sure, but the tradeoff is simply intended to be one of guarantee vs. price (at least in the build you have; it's a bit diff in the next update). <br
BXP_Godgib
[quote who="Dracohouston" reply="6" id="3559914"] Quoting BXP_Godgib, reply 4 Quoting Dracohouston, reply 1 Question I d
[quote who="egable" reply="2" id="3560062"] Quoting BXP_Godgib, reply 1 Well, you don't have to use them;) The thought behind them was that someone would enjoy that tradeoff. Inhouse, those are often accompanied by shields to blun
[quote who="knodelj" reply="2" id="3559882"] Or a max quality for Servos? My main is roughly 7500 quality, wondering how much higher I can get. [/quote] No quality cap. At a high enough level, you can top 13k pretty easily ATM.
[quote who="Dracohouston" reply="1" id="3559877"] Question I don't feel like starting a whole other thread for: Is there a level cap? [/quote] 10 right now.
[quote quoting="post"] Ok, so I have opened 3 of the 25k loot boxes so far and loads of other level boxes. Here is what I found: All three 25k boxes gave me 2 Epic parts and some scrap. Of the 6 Epic parts I got from those boxes, I use 2 and sold the rest for scrap. Of the several 10k boxes I have opened, I get anywhere from 2 - 4 parts from them and occasionally find something worth using. The rest get sold for scrap. Of the several 5k boxes I have opene
[quote quoting="post"] My "Awesome Pants" are "Priceless" because I can't think of a price low enough to sell them for. Actually, I'd probably pay someone to take them from me. They reduce walking speed to 80% of normal speed, so you actually need the extra hitpoints they provide just to survive the extra damage you take walking past a turret or even getting there in the first place. They are worse than useless. If I take off the pants entirely, I am better off. [/q
[quote who="Dracohouston" reply="4" id="3559818"] Yeah, keeping in mind that 'release' is like, less than half a year away, I can understand them not doing it till after. Here's my post release wishlist: 2v2 and 4 player coop Party system like Orcs Must Die 2 had where you can invite a friend then start a game and you both load into it when the party leader starts a game. If there were 2v2 and 4 player coop this would need up to 4 slots instead o
[quote who="Matrix_GD" reply="5" id="3559808"] Quoting Ekko_Tek, reply 4 I hope nothing like that gets added. Players should not get advantages over others just because they have played for longer. That's the kind of thing guaranteed to kill a game hoping to have any MP community. Better off just reba
[quote quoting="post"] Hi, Firstly devs... Great game so far! [/quote] Glad you're enjoying it! [quote quoting="post"] 2v2: I don't think you'll find a single person currently playing who wouldn't like the option for a slightly larger player limit 2v2 for example. So I don't think demand for that will be an issue as was suggested in the stream yesterday, and surely it can only help with playe
We'll take a look at it.
[quote quoting="post"] 1. Bigger Maps for 2v2? Me and my friend enjoy playing this, but killing creeps is getting boring, we want to put our teamwork to a real test against another team. [/quote] This isn't in the schedule right now. It's something we'll look at once we're farther down the pipe. [quote quoting="post"] 2. A better way to find a match? Someone in the steam group and myself were trying to group up to play, but when
[quote quoting="post"] Is it clever to farm items now? will there be a possible item reset? [/quote] I would be surprised if we don't reset at least one more time. It's a very early beta. The chances that we have everything nailed are slim. We're not setting out to do that, of course. But, until we know that we are not going to reset anymore, we want to be sure that folks understand it's possible. Once it's no longer possible, we'll be s
[quote quoting="post"] when i click on zeth, the 4th mech, it says you need to complete the campaign, but i allready finished all 5 intro missions successfully. Is that normal? [/quote] Yes, he's not available in your build. The next update will have a different system for unlocking the pilots (based on dropship level). Zeke (Zeth's new name) will be available after you level up.
Yes, that one cuts the grenade cooldown in half.
The next update will restore the founder parts (though it'll do so silently as we haven't had time to hook up the fanfare yet). If you have the Founder DLC listed on Steam, you should be set. It's in test now, so "soon".
[quote quoting="post"] Also, any fix for multiple monitors in the process, or mouse scrolling? So hard to play when mouse wanders into one of my other 2 monitors, playing fullscreen, mouse still leaves the game and then minimizes when I click outside of game. Trying to use the direction pad and use hotkeys while fighting is harder than bots on insane. [/quote] I don't think we have any active reports on the mouse "leaving the game" in fullscreen. Any other info/repro ste
Quality is relative to the weapon's level. Higher level common gear will likely be better the lower level rare gear. The quality formula in place overweights the specials more than it should, so you do end up with the problems/bugs you're seeing. On the list to fix. I'd be fine agreeing that the cost/benefit tradeoff between volley pods and armor isn't balanced at this point. Armor is an easier equip for some folks. We have people who prefer to not fire off all
[quote who="wondible" reply="17" id="3559255"] Quoting BXP_Godgib, reply 15 Logic would suggest that it will take us a few times to get this right, so send us suggestions;) Maybe it's beyond 101, but I'd like to see how you win emerald co-op so often ;^) [/quote] Hah, nice
Cool. I like the center temple idea!
Given that it's our first one, our primary concern is that things don't catch on fire and no one dies. More practically, hopefully it's a balance of Servo 101, some tidbits about the design, and some hints at the new stuff. Logic would suggest that it will take us a few times to get this right, so send us suggestions;)
The daily quests still have update issues. Those will not be fixed until the update after the next one.
Yes, right now the colors are tied to the part (with the idea that we'd do lots of variants of the parts so that you could get the look you wanted). We are discussing a skin/paint system, too. TBD on whether or not we do that. Part trading is something we've got on the wishlist. It comes up a lot, so it's clearly something folks want. We're just not sure we can get to it (and do it right) soon enough.
I posted a reply to all this on the steam forum. For the future, we actively monitor both, so no specific need to cross-post.
[quote who="Dracohouston" reply="3" id="3558308"] Quoting asunderkeening, reply 2 Will do, I definitely intend to play test some more. Is there a current way to use Servo Powers when I have the servo in a group without having to click on the servo use his power, click-drag to get the group agai