eviator

eviator

Joined Member # 6176744
46 Posts 394 Replies 3,542 Reputation

Wish I knew. All drivers up to date and my system should be quite clean of any unwanted software. The symptoms are that the mouse still moves and while in game has the in-game cursor. Once I Ctrl-Alt-Delete or Alt-tab to try to kill Ashes, I get a white screen that persistently hides any other programs, including the Task Manager, that I try to bring to the front. The Start Menu still works, so I use it to sign out, which kills running programs. If you have any ideas to help me diagno

4 Replies 44,060 Views

I ask because after I finish a single-player match the game often hangs to a point where I actually have to log out to do anything. That's what happened after the last mission, so if there is a cinematic I missed it. EDIT: I loaded the last auto-save and managed to see the ending cinematic, so nevermind. I would like the game to not crash my computer though...

4 Replies 44,060 Views

[quote quoting="post"] Just a head's up: + Your Nexus now provides 2 metal per turn (instead of 0) + Controlled metal deposits provides 0.5 metal per tic instead of 1 + Meta extractors add +1.5 metal per tic instead of 1 Feel free to discuss. [/quote] Ah ha! This seems to address the "expand fast" strategy being very effective. Now we have to have more engineer micro in the middle to late game to keep up a high income str

25 Replies 57,585 Views

In today's twitch broadcast "Brad vs. World" at 34:40 Brad goes up against Shutdown, who is clearly a good player. Shutdown employs an "expand fast" strategy that Brad has said for a few months now leaves Shutdown weak and vulnerable. Shutdown, with a vastly superior economy, makes short work of Brad's forces, which are also pretty substantial. Shortly thereafter Brad resigns. The graphs show Shutdown with a clear advantage, just as people have been trying to tell the devs for months.

16 Replies 53,107 Views

[quote who="DivineWrath" reply="4" id="3629511"] Well, I didn't like doing all the micromanagement that you had to do. You couldn't leave ships idle, your planets had to be producing something or have 0 social production, where you placed your planet improvements mattered because of adjacency bonuses, terraforming was a pain because you could screw it up badly, etc. It made it hard to speed run through maps. I could finish even large GalCiv 2 maps in a few hours, but I find it di

15 Replies 49,859 Views

It truly depends on what you thought was wrong. If the game had too many bugs or had poor performance, it's much better now. If you thought managing planet economies too cumbersome, that has been improved because the whole economy system has been simplified. If you thought diplomacy was too exploitable but lacked character, not much has changed there. If you like to play the largest of map sizes but found the UI too cumbersome for large scale empire management, not much has changed there

15 Replies 49,859 Views

Kenneth, I'm with you man. The issues you describe are much less problematic on small maps. As you like to play the largest of maps and the average person plays a small map, you are in the minority of the playerbase thus your concerns and wishes are of lower priority. It may sound like I'm being unhelpfully sarcastic and antagonistic toward the devs here, but I'm actually just paraphrasing their own words. Sorry man, this game just wasn't designed for the largest of galaxies.<

74 Replies 199,354 Views

Yeah, they said during beta they will consider it for a post-release patch or expansion. If you could create army templates and allow the army to keep itself built up to that with reinforcements, it would be awesome. The UI would need slick designs for quick and easy template creation, and yours looks pretty good. I think it would cut down on micro too, particularly for armies with very specific purposes and capabilities. Right now you prett much just drag-select all the units in the area, fo

5 Replies 4,983 Views

[quote who="Frogboy" reply="20" id="3627278"] As I said in the video, I don't have any problem with people modding it for private use. But we won't support it nor will people be able to play MP with it. [/quote] Still just a bit of ambiguity left: won't be able to play MP with it, or won't be able to play ranked MP with it? I'd like the ability to play it with zoom out modded with fr

36 Replies 77,591 Views

I don't think it's so sinister as that. They have a vision that does not include icons, and I respect that decision. Am glad about it, actually. They want people to see their units, and they cannot be faulted for that. I just don't happen to follow their narrative that no icons necessitates restricted zoom out.

36 Replies 77,591 Views

I may be wrong, but it seems like a false narrative. Without icons or some other way to distinguish units, who would choose to play always zoomed out at max level? I don't even do that now with the limited zoom out we currently have. Playing zoomed all the way out all the time doesn't even make sense in this game, so I don't know why you fear that becoming the established norm. Without icons the full zoom provides strategic awareness (including terrain), easier to give large scale

36 Replies 77,591 Views

Sounds like easy is too hard for new players. Or perhaps the gap is too wide between beginner and easy. A while back there were folks saying "normal" should be a challenge for average players, and most found it too hard. These days there are posts saying normal is too easy for average players. I think at some point they are just going to have to set the difficulty levels and let the users figure out how to push their skills to progress up the difficulty chain.

10 Replies 22,977 Views

This thread is a good indication that there is a bunch of new blood playing the game. Congrats Stardock. If you have extra social manufacturing on a planet it gets stored in that planet's overflow. Hover over a blank spot in the queue to see how much you have stored. You can use this to your advantage to, for example, build expensive buildings in one turn or turn off social production to focus on research, wealth, or military, but continue to build improvements and upgrades on the

19 Replies 12,100 Views

At 2:25 on you touched on my major complaint about the current max zoom level. As a strategy game that emphasizes terrain with regard to unit/building mechanics, pathing, and region separation, the current zoom level makes it difficult to develop that strategy. Getting the big picture of the terrain is pretty darn important to the gameplay, yet you cripple our ability to get that big picture. I often find myself lost in your maps. Your maps lack distinguishable features (major lakes,

36 Replies 77,591 Views