Wish I knew. All drivers up to date and my system should be quite clean of any unwanted software. The symptoms are that the mouse still moves and while in game has the in-game cursor. Once I Ctrl-Alt-Delete or Alt-tab to try to kill Ashes, I get a white screen that persistently hides any other programs, including the Task Manager, that I try to bring to the front. The Start Menu still works, so I use it to sign out, which kills running programs. If you have any ideas to help me diagno
eviator
I ask because after I finish a single-player match the game often hangs to a point where I actually have to log out to do anything. That's what happened after the last mission, so if there is a cinematic I missed it. EDIT: I loaded the last auto-save and managed to see the ending cinematic, so nevermind. I would like the game to not crash my computer though...
Well I'm not really late to the party, just hoping it would have been resolved by now: https://forums.ashesofthesingularity.com/471884
Check out my benchmarks on the metaverse. Overall lower FPS running in DX12 compared to DX11. What is going on? https://www.ashesofthesingularity.com/metaverse#/personas/47e39508-d550-4602-8035-c7b6b221d924?ladderId=x i5-2500k, 8 GB, GTX770
Pay for DLC maps splits the multiplayer community. Be careful!
See title. I'm not asking about future plans, I'm talking about right now. People want some character and story added to this game, and it doesn't just have to come from Stardock.
[quote quoting="post"] Just a head's up: + Your Nexus now provides 2 metal per turn (instead of 0) + Controlled metal deposits provides 0.5 metal per tic instead of 1 + Meta extractors add +1.5 metal per tic instead of 1 Feel free to discuss. [/quote] Ah ha! This seems to address the "expand fast" strategy being very effective. Now we have to have more engineer micro in the middle to late game to keep up a high income str
In today's twitch broadcast "Brad vs. World" at 34:40 Brad goes up against Shutdown, who is clearly a good player. Shutdown employs an "expand fast" strategy that Brad has said for a few months now leaves Shutdown weak and vulnerable. Shutdown, with a vastly superior economy, makes short work of Brad's forces, which are also pretty substantial. Shortly thereafter Brad resigns. The graphs show Shutdown with a clear advantage, just as people have been trying to tell the devs for months.
[quote who="DivineWrath" reply="4" id="3629511"] Well, I didn't like doing all the micromanagement that you had to do. You couldn't leave ships idle, your planets had to be producing something or have 0 social production, where you placed your planet improvements mattered because of adjacency bonuses, terraforming was a pain because you could screw it up badly, etc. It made it hard to speed run through maps. I could finish even large GalCiv 2 maps in a few hours, but I find it di
It truly depends on what you thought was wrong. If the game had too many bugs or had poor performance, it's much better now. If you thought managing planet economies too cumbersome, that has been improved because the whole economy system has been simplified. If you thought diplomacy was too exploitable but lacked character, not much has changed there. If you like to play the largest of map sizes but found the UI too cumbersome for large scale empire management, not much has changed there
Kenneth, I'm with you man. The issues you describe are much less problematic on small maps. As you like to play the largest of maps and the average person plays a small map, you are in the minority of the playerbase thus your concerns and wishes are of lower priority. It may sound like I'm being unhelpfully sarcastic and antagonistic toward the devs here, but I'm actually just paraphrasing their own words. Sorry man, this game just wasn't designed for the largest of galaxies.<
I popped on Twitch hoping to see a lot of streaming hype for Ashes. Saw two streams and seven total viewers. I'm sure it was much busier earlier, but I didn't expect the hype to drop this low so quickly. What's going on?
Yeah, they said during beta they will consider it for a post-release patch or expansion. If you could create army templates and allow the army to keep itself built up to that with reinforcements, it would be awesome. The UI would need slick designs for quick and easy template creation, and yours looks pretty good. I think it would cut down on micro too, particularly for armies with very specific purposes and capabilities. Right now you prett much just drag-select all the units in the area, fo
Sounds promising, will give it a try tonight. Thanks for allowing us to try the beta.
These bugs, are they basically the same as the ones in this video? [video]https://www.youtube.com/watch?v=oRtrwkztPbc[/video]
[quote who="Frogboy" reply="25" id="3627409"] No verification either way. In the near term, you'd have to play with the modding flag on which will disable MP. Longer term, we'll see. [/quote] K thanks.
[quote who="ASADDF" reply="22" id="3627313"] Quoting eviator, reply 21 I'd like the ability to play it with zoom out modded with friends in an unranked comp stomp. I think that's gonna be parts of The Custom games, or maybe they will add a new section in the game called 'Mod play&#
[quote who="Frogboy" reply="20" id="3627278"] As I said in the video, I don't have any problem with people modding it for private use. But we won't support it nor will people be able to play MP with it. [/quote] Still just a bit of ambiguity left: won't be able to play MP with it, or won't be able to play ranked MP with it? I'd like the ability to play it with zoom out modded with fr
[quote who="jetsnguns" reply="12" id="3627187"] Quoting Frogboy, reply 11 I would say that we don't want the minority of hard core players to dictate to the majority of traditional RTS players how to play the game. Once you zoom it out, there's no going back. It's a different game. <
I don't think it's so sinister as that. They have a vision that does not include icons, and I respect that decision. Am glad about it, actually. They want people to see their units, and they cannot be faulted for that. I just don't happen to follow their narrative that no icons necessitates restricted zoom out.
I may be wrong, but it seems like a false narrative. Without icons or some other way to distinguish units, who would choose to play always zoomed out at max level? I don't even do that now with the limited zoom out we currently have. Playing zoomed all the way out all the time doesn't even make sense in this game, so I don't know why you fear that becoming the established norm. Without icons the full zoom provides strategic awareness (including terrain), easier to give large scale
Sounds like easy is too hard for new players. Or perhaps the gap is too wide between beginner and easy. A while back there were folks saying "normal" should be a challenge for average players, and most found it too hard. These days there are posts saying normal is too easy for average players. I think at some point they are just going to have to set the difficulty levels and let the users figure out how to push their skills to progress up the difficulty chain.
This thread is a good indication that there is a bunch of new blood playing the game. Congrats Stardock. If you have extra social manufacturing on a planet it gets stored in that planet's overflow. Hover over a blank spot in the queue to see how much you have stored. You can use this to your advantage to, for example, build expensive buildings in one turn or turn off social production to focus on research, wealth, or military, but continue to build improvements and upgrades on the
I wonder if the data shows a 10-20% FPS drop going from DX11 to DX12 for a GTX 770 like it does on my system. Sticking with DX11 for now. Benchmark aside, the game runs smooth enough to enjoy, so no complaint there.
At 2:25 on you touched on my major complaint about the current max zoom level. As a strategy game that emphasizes terrain with regard to unit/building mechanics, pathing, and region separation, the current zoom level makes it difficult to develop that strategy. Getting the big picture of the terrain is pretty darn important to the gameplay, yet you cripple our ability to get that big picture. I often find myself lost in your maps. Your maps lack distinguishable features (major lakes,