Yes, the racial penalties, instead of bonuses have been in many games. It would be nice, so long as you couldn't REALLY stack it. In MOO2, it was easy to just totally give up things like low gravity and espionage and then pick other skills that would either offset them OR set yourself up so that tech would greatly outweigh them eventually. So your negative picks would have to be balanced. But i do like the idea. There is a race builder in GC2, just no negative picks. Give Drengin
bpleshek
Undecided. Presumably with sensors, you can see their ships coming from a "mile away". Shouldn't be too hard to get them up and ready to battle in the 5 turns it takes them to get here. Juan, that's why i mentioned it. Was hoping someone might at least consider the idea. Brian
Here is the situation. I move a fleet of 5 ships into orbit and notice that there are 4 ships defending. When i initiate battle, it's my FLEET vs 1 ship. Then i easily win the battle and i can repeat this until all 4 ships are dead. Now, i take no losses with minor damage if at all. If the ships around a planet acted as a fleet, then i would take much more damage and perhaps even lose to 4 better armed ships that i can just pick off when they fight solo. The downside of "fixing"
You know there used to be another game i played called Pax Imperium: Eminent Domain. They had this idea which i though was neat and could answer the question about class 0 planets. ANyway, Each race had it's own habitable zone for temperature, gravity and atmosphere based on it's racial charactistics. A class 0 planet for the earthlings, might be a class 2 planet to a drengin and a class 17 for the Yor(or whoever). So you'd see that often they would take planets that you wouldn't want, and s
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