MnMShow

MnMShow

Joined Member # 4837131
1 Posts 15 Replies 4,842 Reputation

When you capture a node from an enemy and there are partially constructed buildings your units don't destroy them. If it is a hotly contested node the enemy can come back and finish construction if they recapture the node unless you manually tell your units to destroy the partially constructed building. It shouldn't be necessary to have to manually destroy those partially constructed buildings. I also note that the AI capturing nodes from you with partially construct

1 Replies 30,888 Views

I do not think it is a memory issue. I have played a 3 person map with 2 AI opponents set to normal difficulty and that game had a lot more units. But I have tried multiple times to play a single player game against an AI set to challenging difficulty and it freezes. I wouldn't even say I get to mid game, I get to where all the nodes are claimed and there are a couple battle fronts but only at the point where I have produced maybe my 3rd dreadnought so not really all tha

0 Replies 2,478 Views

Would be interesting if you could build a bonus on a node (defensive maybe, resource bonus maybe, offensive maybe), or if nodes came with their own inherent bonuses. Some nodes already have greater value based on strategic location but other types of bonuses that make them more valuable might be interesting. Bonuses that could be captured would be interesting as well as bonuses that had to be built and were destroyed by capture.

0 Replies 1,824 Views

I have never played supcom but I am not having an issue with this zoom thing so far. I use the mini map to get around and pretty much maintain a constant zoom level that works for me so I can grab units and give orders. When I need to order units to a destination outside of the visible map I right click the minimap to send them on their way. I can't imagine what a full zoom out of the whole map would really accomplish unless your monitor was ginormous.

17 Replies 103,606 Views

Well I tried 3 times but the website to submit the issues is messed up. It says: We encountered a problem (cross-site request forgery detected); please try again but it says that after doing it's own knowledge base search. EDIT: It appears that if you put a link back to this forum in the support ticket it causes an error and you can't send it.

4 Replies 5,785 Views

[quote who="faladra" reply="10" id="3598085"] Are you running windows 10? When you click play in steam you should be able to choose between running in directx11 or 12 [/quote] Win7. I did what I probably should have done before I posted and searched the hard drive for ashes_dx12.exe. Both executables are in: C:\Program Files (x86)\Steam\steamapps\common\Ashes of the Singularity Oh, I see now. I went into the steam desktop app and went into t

14 Replies 11,720 Views

How do you launch either DX11 or DX12 versions? I know I am winding up running the DX11 version because I have an issue where it hangs and have to end task to kill it and the name is Ashes_DX11.exe. I just launch it through the steam icon and there are not two options.

14 Replies 11,720 Views

Haven't noticed a rhyme or reason so can't reproduce. I have noticed it both with military units (single or multiple selected) and engineers. I have also noticed at least with engineers it can happen even if I queue orders. With military units I tend not to queue orders. The blue lines appear showing destination, with engineers queued buildings will appear where I place them but the units never move. I have only played a handful of games but when this has

4 Replies 5,785 Views

[quote who="Ogun" reply="10" id="3596957"] The_Gear- That is what it looks like now, but only after I activated my lifetime membership. I purchased the standard Founders package (which I would note, is actually $5 more than the current EA price-kind of funny to read how I was saving $5, but no worries), and then purchased on the 21st the upgrade to the the lifetime founders edition (squeaking in under the wire). Without inputting the second code emailed to me, it showed

35 Replies 200,191 Views

[quote who="ZombiesRus5" reply="56" id="3306045"]Advent rebels by default start with a 5% chance to re-spawn frigates on death.[/quote] Oh I see. I did not realize that ROF happened at 5% without any research but now that I look at it I see where it says the level one research goes from 5% to 10%. So that explains the ships re-spawning. I actually did not see the resources subtracted when a frigate re-spawned but now I understand why you asked what you did as well. </

57 Replies 63,962 Views

I'm not sure why you asked about those things since I can't see how they would cause the issue. Here is exactly how I noticed it. I was going for the harmony research achievement. I was playing the point blank map with pirates inactive. I did no research other than harmony research (including no fleet research) but had not done the return of the fallen research. I had my capital ship away from the homeworld going after unowned planets and a group

57 Replies 63,962 Views

[quote who="ezeltje299" reply="8" id="3305839"]You can't already have defeated the enemy when you get the prerequiste for the achievement. [/quote] This would be the only thing I did not do that has been mentioned so far. It has occurred to me that this may be necessary but that makes it a whole heck of a lot harder since you have to wait a long time for the research to happen. Trying to win a large map this way over a prolonged period of fighting would be near impossi

8 Replies 42,053 Views

Since I patched rebellion to 1.1 I noticed that return of the fallen happens without having to research it. However it also removes the resource purchase cost from your resources, basically like you bought it again except that you have no say in the matter and it builds instantly. Its fine if you need a ship in a hurry, its a drag if you are trying to save up to pay for something else.

57 Replies 63,962 Views

I have done all three non-military research achievements more than once and made sure not to research anything in diplomacy either. I also went on and got the advent fleet diversity in the same game where the harmony research should have triggered and that failed to trigger as well. I don't know if it makes a difference but I did them all on the point blank map with pirates inactive which is easy for these. Just send a cap ship around the loop of planets colonizi

8 Replies 42,053 Views

I have 1.1 patch and some of these or still broken. I have done both the TEC and Vasari civ research achievements and neither registered. I do have pirate exterminator which I suspect I probably had before I installed 1.1. Maybe these are not just "broken" or "working" but some other factor determines when they register as achieved or get ignored. Its annoying. I see that .3% of players have achieved the Vasari Empire Researcher and .4% have achieved the other tw

16 Replies 11,804 Views