Confirmed: AI is declaring war. Thank you!
mqpiffle
[quote who="The_Gear" reply="90" id="3481689"] mqpiffle - Do you have the release patch? I know mine only came through at 1:40ish PM EST. [/quote] This was as of the latest beta release(7/17). If that issue was fixed prior to the full relase, then that would be a pleasant surprise! [e digicons]:beer:[/e]
[quote]Fixed an issue keeping the AI from declaring war [/quote] This is not fixed. Also, AI factions with Expansionist trait are producing hoards of Pioneers. There's a screenshot floating around the forums...I'll try to find it or link my own at some point.
[quote who="Avatar137" reply="89" id="3481566"] Quoting Ericridge, reply 87 Yup I notice the same thing too. Glad to hear it's not just me then. I was starting to wonder if I were cursed or the AI just doesn't like the way I look! [e digicons]:dog:[/e] [/quote]
[quote who="highwayhoss" reply="3" id="3481332"] Waitasec......85% UNREST? [e digicons]8C[/e] That city should be engulfed in wall to wall riots, if not revolting! [e digicons]XO[/e] [/quote] Why? Making the city basically useless isn't enough? This isn't a simulation, it's a strategy game.
[quote who="abiessener" reply="76" id="3481198"] On champ XP sharing -- the problem with having everyone get full XP is that with how limited (easy) XP for heroes is, it becomes the obvious and overbearingly powerful strat to always stack your champs up to maximize the (easy) XP you can farm off of quests/lairs/wildlands. And on a thematic level, LH is more about having heroes lead armies rather than D&D-style bands of adventurers roaming the landscape. [/quote] Yes.&nbs
[quote who="ins2" reply="3" id="3480903"] One quick newbie question: do "empire-wide" bonuses such as Academy of Revelation or Governor's Office or Guild Tribunal stack with each other as more cities in your empire reach higher levels and acquire them? [/quote] yes
[quote]Recommended Changes for Conclave level up improvements: Reduce Scroll Scribe's Research bonus from 20% down to 10% Move Oracle to level 4 Conclave upgrade. Move Tenfell University to level 3 Conclave upgrade. Improve Tenfell University's bonus by adding "+1 Fame per Season" Change Amethyst Vault to be "+1 Crystal per Essence per Season" Reduce Academy of Revelation's global Research bonus from 10% down to 5% The Pyre
[quote who="abiessener" reply="64" id="3480633"] On city level-up upgrades, I do find myself picking the same ones almost all the time. Mostly because Strike Garrison, Prison, Oracle, Amethyst Vault, Guild Grocer, and Governor's Whatever are so crazy freaking good. I'll poke Derek to see if he agrees [/quote] I agree city level-ups need a LOT of love. Funny, I almost always take Infirmary at Fortress lvl 3. I actually think that level-up (Fort3)
[quote who="Ericridge" reply="57" id="3480412"] At very least this does explain why most of the AIs fail hard now, they're going tall and dying horribly in general, ones that go wide and develop their cities successfully while using cheats to mitigate the unrest penalties is the ones that give me a good fight. [/quote] Less unrest mitigation = tall > wide. Wide was overwhelmingly the best choice, previously. We'll see how it plays out with the new patc
[quote who="Alstein" reply="47" id="3480276"] We need a high-end unrest reducing building that can be built in any city with all the nerfs you are doing to unrest. (requiring Alliances or some unused civics tech) [/quote] Moar wunderz plz.
I'll take that as a "yes." [e digicons];P[/e]
Do you know if we'll get a second round of beta testing with the new changes?
Wondering now if this update is going to need a second round of beta testing, of if the hoped-for release date of 7/17 is still being planned. I would personally prefer another beta update and the release date be pushed back.
[quote who="Fezziwig" reply="7" id="3479800"] Nobody ever answered my earlier question--where do I find this trait? It's obviously not part of a trait tree for a class so is it only on items?[/quote] There is a single hero who has this trait. It cannot be learned by anyone else.
[quote who="Dhuran" reply="13" id="3479833"]It would also be nice to have an option to target all units in a tactical battle (enemy and friendly).[/quote] This is already possible. Simply leave out the tag.
I'm an idiot. Cure Light Wounds will have its icon fixed in the next update.
[quote]* Fixed the Master Archer ability[/quote] Did you fix the ability, or the code behind the ability? Big difference, there...
*** New version! *** v2.1 now available, which fixes the icon issue from v2. See OP for full details. Enjoy!
**New version! ** v2 now available which includes new icons thanks to abob101, full modularity of .xml, and small tweaks, thanks to Primal_Savage. See OP for full details. Enjoy! EDIT: The icons are not working as planned. Will revisit them after some rest, with an update to follow.
[quote who="GFireflyE" reply="9" id="3479091"]Not sure if this is the correct location for this[/quote] You might want to post this in the changelog as well...
[quote who="GFireflyE" reply="9" id="3479091"]Recommend the Burning Wraith's Feed the Fire ability have it's mana cost reduced from 10 to 0. While this effect is stackable, it's only through tactical combat. It does not tranfer from combat to combat....and the unit is losing an action where it could be attacking every time it is activating this ability. 10 mana is never worth it. [/quote] I agree. Likewise, the mana cost to the Pariden ability Soul Spark should also be eli
[quote who="AER2014" reply="4" id="3479210"]Thank you for the reply! This worked! [/quote] Glad it helps! [e digicons]:digichet:[/e]
[quote]1.) All the computer AI faction names changed to randomly generated names. Any ideas on how to get the default faction names back?[/quote] Not to bomb your thread, but I did make a pretty simple mod to help with this. https://forums.elementalgame.com/455223/page/1/#3473941 It does work just fine with the 1.7 beta, I will realease an updated version once 1.7 comes out in
I think daggers should be Assassin (and maybe Warrior) only, so we don't have mages running around with daggers just for the init boost. They should have mage-only weapons for just that reason. The fact that a staff's ranged damage is usually fully in one element (so they are dodge-able and resistable) is enough of a drawback so their init can be boosted somewhat, as long as they are mage only. [quote who="Heavenfall" reply="39" id="3477904"]Also, instead of limiti