Does doing it 3 times produce 3 colonies? What is the point of doing it more than once?
Prof_Hari_Seldon
Why? One colony per drive?
I'll third this.
Do they refill crew when you go back to Star Control at Earth?
I heard that you can import video files (MP4) to make your own animated aliens. You have to do the lip syncing yourself for the MP4s though. The lip syncing for all SCO races with 3D models is automatic I think. I also heard that there is a planned expansion that is more of a 4X like SC1.
I saw the Stardock SCO stream on SCO's Steam Store Page, but when I looked at Stardock's Twitch account they had not published the SCO stream. Will Stardock publish the SCO stream they did on 9/20-9/21?
The codex planetology section has only 8 planet types. There are a lot more out there. Please either have all of them in the codex at the start or unlock them as you find them in the game.
I solve that by writing down the name of every system I go to.
Francium is only found on black worlds (plutonic?). I have not found them on any other planet type.
There is a ship part on Mars. Use the arrow keys to guide your lander against the crosswinds try to stay in the boxes.
If you keep playing you eventually get more RU through quests than mining the average planet. Or you could shoot aliens, especially trading vessels, for RU. Also, it was not intended for you to mine every planet (that is like robbing every house in Skyrim), only the ones with good resources. Also, during the beta it took me only 40 hours to buy almost everything, do quests for all the major alien races, and finish the story and that was with me doing a lot of pointless grind
The Star Control Origins Fleet Battles Beta was automatically removed from my computer, but when I opted out of the Founders (press build) beta yesterday and downloaded the full release the Star Control Origins Beta was not removed from my Steam\steamapps\common Do I need to uninstall and reinstall Star Control Origins to remove the beta files?
Steam reviews have been overwhelmingly positive, but review bombing seems to be happening on Metacritic. Most of those really negative scores don't even include an explanation. https://www.metacritic.com/game/pc/star-control-origins I created a metacritic account to try to fight this I hope we can get the user score to a reasonable level soon.
The planets look hand-crafted even though only the props are hand-crafted. Your planet generator is awesome!
Yeah I vote for submarine. If you don't go under the water it is too similar to an ice world.
My installed SCO Fleet Battle Beta disappeared from my Steam Library, I think because the beta has ended. But the files are still on my computer in steamapps common. How do I uninstall the SCO Fleet Battles Beta to free up memory on my computer? I can't do the usual thing and right click uninstall it on Steam because it is no longer there. I don't want to just delete the files in steamapps common because that could leave leftovers in other places like the Windows reg
Foundation Series: 1. Trantor 2. Helicon 3. Terminus 4. Vega Hitchhiker's Guide to the Galaxy: 5. Golgafrincham 6. Magrathea 7. Krikkit 8. Milliways I am not familiar with the Cthulhu mythos, but I picked some planets from https://en.wikipedia.org/wiki/Extraterrestrial_places_in_the_Cthulhu_Mythos 9. Abbith: It is inhabited by metallic brains, wise with the ulti
I'll start off the judging. I vote for the hyperspace torpedo. Maybe it could be one of the Human ships in the campaign? Humans love explosions: But we didn't think aliens should have ships that look like that. Our ships look like they do because we humans have a number of unique (in the Star Control universe) attributes, including our adoption of using explosions for engines (ICE), explosions to propel bits of metal, and explosions for making even bigg
But we didn't think aliens should have ships that look like that. Our ships look like they do because we humans have a number of unique (in the Star Control universe) attributes, including our adoption of using explosions for engines (ICE), explosions to propel bits of metal, and explosions for making even bigger explosions (nukes). Not to mention, explosions for showing explosions (Michael Bay). Our civilization is very good at utilizing explosions. </blockquot
You put in the beta code, but did you click the arrow to select the beta you would like to opt into? You have to do that too. Right click the SCO game in Steam and click properties. Then go to the Betas tab and click the
You put in the beta code, but did you click the arrow to select the beta you would like to opt into? You have to do that too. Right click the SCO game in Steam and click properties. Then go to the Betas tab and click the
You put in the beta code, but did you click the arrow to select the beta you would like to opt into? You have to do that too. Right click the SCO game in Steam and click properties. Then go to the Betas tab and click the arrow beneath "Select the beta you would like to opt into" and select either vip_elite2 for the Founder's beta, or if you are trying the SCO Fleet Battles beta then right click that and select properties, go to the Beta tab, click the arrow,
Ok the July 27 update of the Chapter 1 Beta fixed the failing to get Point Defense from Ceres bug. Also I like how modules are handled now (cargo on the Vindicator and you can sell them to get rid of obsolete ones). It seems that the modules in cargo don't take up any space, because when I sold a lander cannon that was not installed (it was in cargo) the cargo fill indicator did not change. Modules not taking up any space might be more fun than them taking up space, I'm not sure.<
When I picked up all of the Tywom parts before meeting the Tywom, the probe never appeared and I just faced the Cruiser after meeting the Tywom.
I heard that SC2 did not put stars in their actual positions. Frogboy is it ok for me to say here on the non-founder's forum whether SCO will do actual star positions?