1) How will Elemental keep the end-game fast and playable, and prevent tedium? Late-game Master of Magic (and to some extent, Civilization and MOO2) tend to get bogged down in building reports, such that choosing the next building for many, many cities took 95% of my time. Gal Civ II got bogged down with fort-building, and Age of Wonders got bogged down with gigantic battles involving dozens of units that started really far away from each other. I ne
SaberCherry
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[quote who="Darkodinplus" reply="21" id="2316281"] (A picture of runes) [/quote] I'd have to say that it is: Life Death Water Fire Air Earth But, I think life should be whitish (or else forest green), and earth should be more brown, with more "MMMM" symbols like mountains. They're pretty unclear as it stands.
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This is great news. I prefer Java, but having the ability to modify AI routines in any high-level language is nice. Python is probably worth learning anyway.
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