LoTeK_83

LoTeK_83

Joined Last seen Member # 3189396
1 Posts 12 Replies 357 Reputation

Uhm..I..actually miss the point of this thread, not much exciting to watch a replay against an AI and if you intend to play online the AI is a bad trainer since it's rather predictable and require all another tactic than when facing a human opponent. Anyway, 1 Unfair AI is a little bit too easy...perhaps try more? (obiviously all teamed up against you) Lo

34 Replies 67,731 Views

I don't dislike vista much, I obiviously waited one year before get it so to avoid completely the driver compatibility issues. To me it looks like all those points brought up in the first post are just minor or simply aesthetic issues (except the driver one), which all goes by a subjective perspective of the user rather than effective usability of the os. I for example like to see all the tray icons without having to expand a menu and obiviously disable the "hide unused" things from t

83 Replies 322,728 Views

While playing with this amazing mod I run accross a 'Slave Shielded' Planet, I wonder what it is... It was classified as uncolonizable (no matter the research) and it had 3 minable asteroids which I wasn't able to exploit like other neutrals. Also any newly built capital ship and starbase doesn't have a name, they seems missing. Lo

1,775 Replies 3,759,364 Views

Played the Empire once and didn't noticed the above but I got three other bugs. MC80 and MC80a names or description are still inverted, pirate turrets sometimes do not fire, there is a planetary bonus named 'string not found' which has a red arrow pointing down giving 10%+ culture and 1.0+ taxation. Lo

827 Replies 2,305,580 Views

[quote who="synnworld" reply="83" id="2417371"]DEAR GOD ALL I ASK IS 1. PLEASE GIVE US A STORY LINE AND A GOOD ONE, NOT NO CHEESY OFF THE TOP OF THE HEAD ONE. MAYBE KEEP WORKING OFF WHAT WAS SAID IN THE INTRO OF THE GAME. 2. PLEASE PLEASE PLEASE GIVE US SMARTER FREAKING AI TO FIGHT.[/quote] 1-I think that actually the story is quite good. All demigods have their unique history while the background isn't needed to be too much complex for the purpose. 2-I s

89 Replies 109,792 Views

Hello Stardock and Ironclad! We, the endless Sinners, the players of Sins of Solar Empire, the good ol' gamers, and the modding community as well would like to make our voices hear loudly in regard of a problem that is causing many headaches and stealing away many hours of sleep to some pious souls who daily bravely dare to undertake the task of creating really rockin' mods challenging the gorge of eternal patching. Let this be told, in good and bad, we will always love ya...b

78 Replies 46,651 Views

Those guys from Danman's mod seems to have found a way to go around that or something 'cause that mod is featured to have more than 3 factions. I never actually played it to see how much it's stable tho, mostly because I don't think all-in-one mods are good for me, but perhaps they could make some light on the matter? Lo

1,969 Replies 4,019,773 Views

I'd like to see an option to customize the autosave option, every 2-5-10-15-20..etc minutes. When it crash, the game tend to crash always 14.59 minutes or so from the earliest autosave (I'm lucky isn't it?), turning the option to be useless and forcing you to manually save every 2 minutes (I'd set it 2 or 5 for me). Lo

35 Replies 37,726 Views

For some strange reason I was lucky and I'm playing with .101 converted version without problems, it dumps to me only if I set one of the players as federation. Given the federation in this version is useless it's not much of a problem for me as I used to do klingon vs klingon and it works quite well (with the exception of the AI not taking neutrals and repair stations not auto-casting repair, minor issues). On another matter, to trace transfer corruptions why not use a checks

1,969 Replies 4,019,773 Views

[quote who="jmccrea" reply="1551" id="2403360"]Im still new to this mod, was wondering where you are getting the story from, actual ST universe, or making it up as you go.[/quote] There is a "hint" on the story in the previous page, reply #1549 .

1,969 Replies 4,019,773 Views

[quote who="derenek" reply="1299" id="2380124"]plz add more special abilities 2 the ships, not being able to spend level up points on cap ships is frustrating[/quote] The released version it's a demo, it has been said many times abilities will be added later as far as I've heard. We already got two new ones for the Nebula and the Negh'Var with the recent patch. Lo

1,969 Replies 4,019,773 Views

[quote who="AdmiralTeridoc" reply="1152" id="2372640"] Quoting danielmoore, reply 1151dont vulcans go insane if they dont surpress their emotions? Romulans and Vulcans are separated by a large number of generations (like, longer than humans been sentient in the Star Trek universe). The reason Vulcans go nuts without emotional repression I think has something to do with them not being used to them or knowing how to deal with them without repressing them. That, and the agitatio

1,969 Replies 4,019,773 Views

[quote who="darkshimmer" reply="951" id="2366198"]Once maps are created (no one has sumbitted any yet) and its not a random planet it will not spawn a random name.[/quote] ohhhh..you mean you'll be accepting user made maps? That's cool! I'm definately going to spend some time to create a theme map as I can now that I know. [quote who="zonek" reply="952" id="2366234"]I have made a 10 player map in the theme of the dominion war. I have sent it to the contributions e

1,969 Replies 4,019,773 Views

[quote who="Ryat" reply="3" id="2360159"]drives the AI nuts[/quote] The AI actually use it at his advantage if possible. I don't know if in custom maps works but if you try "backstab" stock map the AI will sometimes try to send a fleet to backstab you using the one-way wormhole. If they have the luck to get the artifact that allows wormhole travelling without the research they gain a pretty good advantage there. I've lost there a pair of times until I realized...fun! [e digic

4 Replies 2,058 Views

I don't know if that's intended but Feds seems to have an allyourbasearebelongtous-culture. In small maps Klingons are going to love them.. Concerning a similar matter I was thinking that Klingons should be more resilient against enemy culture due to their nature, so maybe "wall of faith" (eventually renamed) could see an interesting place in the Klingons research tree instead of the Feds one? Lo

1,969 Replies 4,019,773 Views

[quote who="darkshimmer" reply="599" id="2352926"] if that ogrov was a non-trek ship it was not upgraded for that purpose, it will be replaced later with a different ship. the stations will need more adjusting but if i can bring it down in beta you can as well! you just need the right ship combo[/quote] Well with infocards not completed it's a bit hard to understand fully each ship roles and abilities if you could give a hint perhaps..I think we built something of each class so w

1,969 Replies 4,019,773 Views

[quote who="darkshimmer" reply="583" id="2352776"] Quoting LoTeK_83, reply 569 Quoting just_jim, reply 561 Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. No bugs or mini-dumps to report Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance. An entire fleet of capitals+escorts got vaporized...I think everything have way too much damage amount or too few l

1,969 Replies 4,019,773 Views

[quote who="just_jim" reply="561" id="2352569"]Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. No bugs or mini-dumps to report[/quote] Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance. An entire fleet of capitals+escorts got vaporized...I think everything have way too much damage amount or too few life points/armor/shield, the battle lasted 1 minute after two hours of preparation :/ I k

1,969 Replies 4,019,773 Views

[quote who="Shadowhal" reply="174" id="2335246"] Quoting LoTeK_83, reply 172Well..ok..the Defiant being classified as a capital ship doesn't bother me much but if the Galor is not a capital ship I wonder what the Cardassians will be getting...not that they have a vast selection of those. Heh..but I'll probably see it soon. Good work! Lo did you check out the old version for vanilla sins? I guess that cardassia is still in union with the dominion and the breen,

1,969 Replies 4,019,773 Views

Well..ok..the Defiant being classified as a capital ship doesn't bother me much but if the Galor is not a capital ship I wonder what the Cardassians will be getting...not that they have a vast selection of those. Heh..but I'll probably see it soon. Good work! Lo

1,969 Replies 4,019,773 Views