Sarudak

Sarudak

Joined Member # 2646176
5 Posts 351 Replies 10,270 Reputation

[quote who="Napean" reply="2" id="3232627"]Agreed, beta 5 is a gem. Game setup options are great, letting you pre-define the type of game you want to play. The pacing early game is great. At first I balked at 14 turns to build a pioneer...but then it really let me focus on wandering my soverign around. Also made that first, hard-earned settler more important (high replacement cost). Kudos on the whole effort so far. Will keep playing and hopefully

4 Replies 7,945 Views

[quote who="Tuidjy" reply="25" id="3233261"]If you ask me, everyone but heroes should get more bonuses on level up. There should be different bonus templates, though. Beast/monster/dragon/warrior/archer/swashbuckler/whatever.[/quote] You mean like allowing each unit to have a 'path' some of which would be more powerful than others but would determine level up bonuses? That could be really cool. Then you could put a path on your trained units to deter

159 Replies 302,595 Views

[quote who="Glazunov1" reply="16" id="3232467"] This doesn't invalidate any criticisms you have, but I would suggest your arguments would be stronger if you play .098 for a while, first, using a wide range of setup options on a large map.[/quote] I would strongly disagree with that. Balancing discussions should focus on the default settings (excluding difficulty) otherwise it's relatively impossible to compare.

50 Replies 33,386 Views

Do harder world difficulties also cause more monsters to spawn? If so that would make it significantly easier to climb the experience ladder because you have a larger base of weak monsters to kill before you have to face up to tougher monsters to continue gaining experience.

50 Replies 26,283 Views

[quote who="Derek Paxton" reply="15" id="3231709"] 4. Unit formations. Another feature request and I don't have a problem with it was originally speced in the design but there were some technical issue that kept us from doing it. In short we know that some player would love the micro it provided, most wouldnt use it, and it may actually be a little more frustrating for players that didn't want to hassle with it. If it was an easy thing, I'd probably still ad

27 Replies 26,969 Views

I see all kinds of 'solutions' or 'modifications' possible to the minimum build time mechanic. The questions is why do we have such a powerful and yet obscure mechanic? What is the point of it? What is it supposed to accomplish?

153 Replies 132,151 Views

[quote who="Trojasmic" reply="34" id="3231132"]For the record, I don't have any issue with 3-turn building minimums. And some of the resource improvements were being built too fast so I welcome the changes. [/quote] If they're being built too fast why not ya know increase the cost? Isn't that what the cost is there for? To determine how long it takes to build?? The three turn build minimum is somewhat crippling to strategy. When you a

153 Replies 132,151 Views

[quote who="Heavenfall" reply="25" id="3228959"]Wide magic is either life or death. Grey magic is the total amount of spelltraits you have. If you have Fire2 and Earth3, you have Grey 5. In other words, high-level Grey summons are super-combos that unlock as a result of producing a "rainbow" hero (rainbow implying many different spelltraits). [/quote] Thanks for the response. I guessed that that might be what wide meant but grey had me totally stumped. <

48 Replies 61,383 Views

[quote who="seanw3" reply="42" id="3228121"] Am I the only one that is still skeptical? I will still be waiting for release on this one. I hope it turns out well though![/quote] No. I too am skeptical. But if it works out the payoff is big enough IMO that I supported it anyway.

58 Replies 125,576 Views