Yeah, it's possible you got the random event... I usually play with habitable planets rare, so the first time I got the random event that made ALL planets within 2 sectors +5 habitability, it made a dramatic difference in the game! My best advice as a new player is to play a lot of small games, at a beginner or normal level. Then try the tougher difficulty after you have a good understanding of the game. Good luck!
Thonnaral
Double darn on the 'no rotating part'... I was looking forward to making 'Serenity' from the movie/TV show. (grins)
So this game is definitely worth the money? Oh yeah. Everyone has good things to say because it's good. Very good. The AI is actually VERY good, but not quite passing the Turing test yet... some people are never satisfied. I like Galactic Civilizations because the developers 'get it'. They are turn based strategy gamers that understand what you want in a strategy game. There is a great balance between engaging complexity and management that rarely devolves in
I was reading in the forum the last time this subject came up, and... Suppose you were wanting to establish a trade route with the Torians, and they were in the far corner of the map. Putting more engines would get the freighter THERE faster, and get the route established earlier. Thus making you more money. Say a default freighter would have taken eight turns to get there, and you put hyperwarp engines on a custom designed freighter and it made the trip in two. You would ma
I echo CANTANATRIX. When stuck with few planets, research the Diplomacy tree, get Spin Control Center, and put some cargo holds filled with nothing but weapons in orbit. It'll keep the warlords off your back until you can get a few influence victory techs, and start flipping some nearby civ's planets over to your own empire. Then just keep expanding outward.
Research race up the diplomacy tree. At Total Majesty you get Spin Control Centers. Build a Spin Control Center, quickly make a new ship type crammed full of nothing but weapons. Buy one, then another and leave them in orbit on the world with the SCC. Keep it up until your military is ranked 1st. Presto! No more threats! Once I've completed the exploration and settling stage, I head into a research emphasis. Diplomacy is the first thing I get, then Tra
My starter world gets 5 factories. That produces my custom colony ships at a rate of one every two turns. I usually research 100% to get better engines, and during the turns it takes to research I buy factories. When I have the better engines, I switch to 100% military, and crank out colonizers.
There are good ways in this game to make things tougher on yourself. Personally, I find that no tech trading is almost like going up a full level in difficulty. Not having the extra money and assorted low level techs is a great way to be challenged at the beginning of your empire. And if you have trouble with your empire at the beginning, the race to find out if you are going to win is a lot more exciting. Yeah, if everything works well, you get a firm foundation an
I just voted FOR the added cost MP expansion, but I imagine that I'd play almost all my games Single Player. I like the game so much that having a way to play against others seems really appealing... but I suspect that I'd only get the chance to actually play against someone else very rarely. Same thing happened with MMORPGs... I couldn't group with a regular team because my hours were so erattic. Nevertheless, I'd buy the expansion, at additional cost. Ga
When I first learned about the strategic map, I was surprised to see that the computer had ?set waypoints? and routed his trade routes WAY longer than the most direct route. I mean, he had them looped to the far corners of the galaxy. Has anybody ever done this? It would seem to make sense... you make more money the further out the trade frigate is, so if you set some waypoints you might get a lot more income by making the frigates stay further out for longer periods. <br
Welcome to the game! I'm fairly new myself, so I have just a few tips. First of all, if things are obviously going wrong, the game is trying to tell you something. It's a 'learning experience'. Learn from what it's showing you! Figure out what went wrong, and do it different next time. In anything but the smallest galaxies, it's important to 'colony rush'. You've got to get the good planets before the computer does. A quality 26 world with a