Valakov

Valakov

Joined Member # 2426417
0 Posts 0 Replies 477 Reputation

I also have a tendancy to pick an alignment rather early - and have noticed an over all reduction in events (besides econ/influence) in general. what would be nice is a dozen or so more event types along with an option to adjust the frequency - can even attempt to tailor them by alignment types giving bonus's / drawbacks for each .

15 Replies 10,666 Views

So, i have seen this a few times now, my trade routes are attacked, i then build the Privateer galactic wonder and.. my trade routes continue to get knocked off. Conversely, IF i build the privateer before the trade routes come under fire, it seems they never do. could someone please explain what this wonder is supposed to do?

6 Replies 3,401 Views

Same issue here - but it effects three differant saves, all on the same game, all saves within a few hours of each other. Debug Message: Version v1.1 last updated on: Mon Apr 24 19:03:49 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 4/29/2006, 12:23:20 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: none of your buisness Operating System: Windows XP Profess

20 Replies 8,703 Views

Aye, have seen a few posts about it, just not recently., refering to the "go to next ship" feature. as for upgrading, just would be more intuitive to click on detail, then from there have an upgrade button available right there in details.

19 Replies 6,782 Views

Seems like it would be an easy addition just to turn that "feature" off - absolutely drives me bonkers as thats what the find button or tab is for. and yes - c is the key, ill be durned if i didnt blip right over it under keybindings

19 Replies 6,782 Views

Please, please, please. Turn off the "feature" that automatically highlights the next ship that isnt on guard etc after you move one. Nothing more annoying then moving a ship on the other side of the map w/o realizing it. As a secondary - is there a way to "go to" a ship that is targeted, but you dont know where it is on the map? (highlight circle sometimes is a bit dim) - ie double click/ctrl etc? - maybe im blind but

19 Replies 6,782 Views

The finest staship gift is a bit annoying acctually, since it always seems to be a starbase. have seen the drath severly hurt themselves by giving me all three of thier economic starbase's in a major solar system of thiers. sure it was nice having a premade trading income boost, but the common enemy was accross the map.

15 Replies 10,667 Views

An option to allow them to build/use colony ships again would be interesting, just have them start at a lower tech level when it comes to range/speed then the majors, or cap it at a cirtain amount to preclude over agressive behaviour. as it is now, if a minor is well entrenced in another races teritory, they have an annoying habbit of sending swarms of constructors across the map to cap mining bases.

33 Replies 39,430 Views

So, think i posted this in the right forum this time - Please! Especially for the larger universe sizes, a new govener is needed. Planet creating X type ship goes to Y type rally point. yes, you can almost do this with the goveners givin (ships goin to x now go to y, planets going to w now go to z) but its ungainly at best. Something that just allows all planets creating troop transports or whatever to now al

0 Replies 4,146 Views

Please! Especially for the larger universe sizes, a new govener is needed. Planet creating X type ship goes to Y type rally point. yes, you can almost do this with the goveners givin (ships goin to x now go to y, planets going to w now go to z) but its ungainly at best. Something that just allows all planets creating troop transports or whatever to now all go to X rally point would make life sooo much easier.

2 Replies 1,939 Views

random AI group will at times take control of your ships, and even put them in a fleet - have a saved game showing the event even, then when they try to move the newly aquired ships, the game will crash. almost looks like a rally point issue, the ships will teleport to the ai group instead of heading to rally point, has only happened on gigantic map. note that flight paths even show up as your ships try to go back to their assigne

0 Replies 3,338 Views

Reverse of that problem in a way - have a few base hull types created in other games, now when trying to use them, everything that is put on them comes up as "too large" to place - i.e. even with 74 space available, a size 10 engine comes up as if there is no room left.

350 Replies 161,746 Views

Reverse of that problem in a way - have a few base hull types created in other games, now when trying to use them, everything that is put on them comes up as "too large" to place - i.e. even with 74 space available, a size 10 engine comes up as if there is no room left.

350 Replies 161,746 Views

So, I have gone through a few games now at varying difficulties, and for whatever reason if i'm lucky ill see one or two planets with modifier tiles, and only 1 game had a planet event on colonizing. is it possible to increase the chance of both? even started taking the luck trait to see if it helped, next game im going to try the gov't that gives luck bonus + luck trait just to see =/

9 Replies 10,596 Views

1) As has been said already, great game folks . Nice to see the hometown represented (born and bred in MI here) Additions i'd like to see - As has been stated, a way to custom upgrade with weapons etc the base ship designs. - there are times where i just need a ship, and i dont have a custom one made nor do i feel like making one. The UP voting needs to be further improved upon, the concept in and of itself is awesome, what would be even more interesting (and i hate to

894 Replies 385,192 Views