that's good, thanks
Dr Franknfurter
Will the UI scale automatically or will we have menu options to change it? (Or both). I find even at 1920x1080 much of the UI has large empty regions that I'd love to be able to adjust. Actually I'd love to have lots of little changes to it tbh. It's nice and streamlined... but I like having more information without having to click or hover to find it. I'd love the following: Expanded unit UI at the bottom left I'd stretch all the
I agree completely. After being told some time ago that tab cycled between units (Without deleting their moves) I was surprised to find it having this odd feature when I tried to use it yesterday.
Thanks for the clarification Thecw, I wasn't sure of the exact details. Also I'm glad it's not just me having trouble with quotes. I'm not sure how long that's been broken but it's annoying.
It currently reads as 10 views to me. (I've looked at it a couple of times, you probably have, one dev did to reply... so that figure of 10 is probably accurate...but rounded to the nearest 10 as all viewing figures are. Not very encouraging but probably accurate. I know sometimes it takes hours or days to update the number of views though, and I don't know if that counts unique visits or includes the same user viewing multiple times).
I can confirm the help menu has bugs... and missing links. (looking through them now will post what I spot) Game Concepts : Champions. "...with these for improve their stats." Typo (should read 'to improve') followed by lots of obsolete mechanics. (Soulbound isn't implemented, champion death now increases doomsday not just giving an injury. And that itself is probably a bug. <p
I lament the poor tactical combat too. I'd compare it to a kitchen that never uses any herbs or spices for fear of being labelled 'a restaurant'. Tactical combat without tactics... is just combat. Consider this quote from the wikipedia article on military tactics and ask how many actually apply to tactical battles in SK. "Military tactics are both a science and an art. They answer the questions of how best to deploy and employ forces on a small scale.<sup id="cite_
Just thinking aloud for things to try (if you have dev cheat powers and really want to reproduce it). It happened with a Flying unit + tireless march + sovereign abilities and + unit abilities that modify movement. Try to walk over different terrain (including fire/frozen). I can only try with a seagull, which obviously lacks unit abilities modifying movement. Also try with 0 doomsday, +200 doomsday and -10 doomsday. (in the event that one quest is dropping the doomsday into n
Sure, a detailed breakdown of unit abilities then. Let's start by jumping into that 'unable to attack the SK' save. I've a level 17 Warlord. With 4/7 Shards. The Overpowered: Correction "4 + 1 per controlled shard damage". What is that in practice? Am I supposed to keep count of my shard number? What if it's resisted? Did 20-30 damage to all enemy units. (100+ total d
I wouldn't be too quick to dismiss it unless someone on the team can actually say they went and fixed it. Remember that the hero and build in question had 'flying' too, another thing to alter movement and terrain movement costs. If the root cause was never found it's likely that once the same conditions are met again the bug will re-appear. Marking it down as fixed because things were swapped out and you can't reproduce it... well that's incorrect. A fix sugges
Bump. Added pictures and updated.
Sadly I couldn't replicate it today. Before it was triggered with the Hero Verga (I forget spellings) with tireless march, other speed boosts... all ok so far... and then it was the Sovereign skill increasing moves that broke it last time. (I say sadly because I would like to pin down that bug... but the unit/skills have changed so I can't easily get the same conditions to test it. I'll certainly keep a look out for other, new, negative-move bugs. I thought it was
Note: All Bugs seen in version [0.751]. No bugs are copied over from the [0.75] thread unless I actually run into them again and take a new picture. It's only bugs from a single game so far. I'll update it when I play another game as a different starting Sov (till I've had a crack at each one for testing purposes.) Bugs from any new games I'll put in a new post so you don't have to keep rechecking the first post. <span style="text-decoration: underline
I'll try to reproduce it later and I'll post a dropbox link to the save if it pops up in the new version.
I can confirm. It's quite annoying and game-breaking because it stops all your units moving, forever. (Actually my first screenshot here too)
Thanks cardinaldirection , http://forums.sorcererking.com/458896 . That Dev Journal includes a lot of plans about crafting changes in future. On the topic of lieutenants the recent (an hour ago) Twitch stream mentioned the difficulty between what the designer wants (more deep, interesting lieutenants) an
bpalczewski , thanks for the compliment. It's not just games, I get zealous about everything (choosing towels, cooking, lab-work or love. Everything deserves passionate enthusiasm... in moderation). I hope the bugs all get noticed. If not a bug tracker even just a sticky current version bug thread made by the devs would be nice. Dominions 4 has one:<
Have you considered using an open bug tracker like MantisBT ? I'm sure you have your own documents and databases and I'm not trying to sell anything. Any open bug-tracker would do. But I only really know about this one. A few other companies use it quite successfully: http://www.bay12games.com/dwarves/mantisbt/my_view_page.php <a href="http://www.bay12games.com/dwarves/mantisbt/my_view_pag
(quote): I'm pretty sure this is working as intended. For each 1 unit increase in the counter, you get 5 mana, so a 25 unit increase in the counter would be 25 x 5=125. (Me, I can't get quotes to work for some reason): It sounds like it's working as intended but also badly worded. I'd rephrase it to something like this: <p
[quote]I would post a screen shot but I don't know how to capture the shot - what's the key bind for that?[/quote] In steam you can use F12 to capture the screen. It saves it in some obscure folder but after the game closes it gives you a pop-up where you can bring up the image folder (and make a shortcut to desktop to go back more quickly.) I used photobucket to upload the pictures, it's quite easy to drag and drop them once you've made an account. Oh
Just a thought, but doesn't the Stardock twitch channel already allow that? You can talk, play the game (complain about things, show off your developer-version and people can chat? The only problem I see is not everyone is in the same time-zone, or active, many may be at work at the same time. etc. so the room could be a little quiet.) You could always do a 'feedback' or 'bug-talk' dev-stream a few days after each new build. Ask people questions about what they lik
I'd say despair is the best fit for hopelessness (and also is used a lot in LotRs, which is nice). Thrall... it suggests to me that someone has been won over, or dominated magically. While despair feels more real, more mundane. I can imagine people falling to despair as the world is about to end without magic being used. I can't picture what it means in practice to become a thrall. Mostly because each time I hear the word I keep picturing the undead thralls from Myth 2 Soulblighter...
It was this post that made me upload my pictures of the red squares I'd seen - specifically The_Gear asking for pictures. I intended to post here with a comment but was called away due to Halloween frivolity. So thanks Leo in WI for posting the link for me. I first assumed it was just one terrain type, now I'm not so sure... I'm used to pink blobs meaning missing textures from other games (Civ4 mod-mods, where attack of the big pink blob is a common enough sight). But I
The seagull can also open goodie huts and wear a full set of armour. He's very special.
I could put up a few dozen images for the skill trees/unit skills... they're obviously only bare-bones atm. Just the one picture then: Typo for Divine chaos. "Wrasth" (someone forgot to use a spell-checker... I thought everything had them nowadays) Dark World Scorched earth spell of mas