bignick277

bignick277

Joined Last seen Member # 1247257
0 Posts 28 Replies 938 Reputation

LOL THANK YOU. I thought I was the only one that noticed that. It definitely seems like a direct response from Ironclad to that game trailer. I thought it was kind of funny enough when I saw that games trailer making an obvious dig at Sins. But now that Ironclad has responded it makes it funny as hell. I think I smell a rivalry brewing.

5 Replies 26,063 Views

[quote who="RiddleKing" reply="6" id="3172698"]Big nick does your name signify that you have a big penis.[/quote] No, It was a nickname given to me a long time ago by friends and it stuck. Yes, I get asked this question a lot. No, that is not the connotation of the nickname. And no, I won't tell you how big. Unlike many guys, I don't feel the need to constantly talk about my size. [quote who="DirtySanchezz" reply="7" id="3172699"]Last I looked,

34 Replies 34,203 Views

Oh don't give me that crap. It's a base ability of the vasari. Plus the tech description never said anything about it being specifically TEC nor Advent as slaves. Just enslaved labor. That can be interpreted as their own civilians, conquered enemy systems, conquered neutral systems, unemployed enforced labor for the good of the civilization or whatever. Stop reading too much into things. This is a base ability and should not be changed. I swea

34 Replies 34,203 Views

What the hell!! I'm playing Vasari Rebels, go to research Enslaved Labor and it's not there any more! The Vasari structures are already more expensive than any other race and now there's no way to ease the strain. This is a base ability of the Vasari. If I remember correctly splitting off the factions was supposed to be that you get all the base abilities of every race that have been the mainstay of the franchise. But get more added on to it. Not lose

34 Replies 34,203 Views

[quote who="Shamrock1232" reply="1" id="3171436"]I think its a bad idea, because most of the people that will buy Rebellion are previous Sins' players and will probably have it installed, and it might cause balancing issues with other ships, and people that JUST got into the series and dont own Trinity/previous version. Not only that, I dont know how Trinity works, but I think it should be for people that own Trinity and/or Diplomacy. <b

8 Replies 9,922 Views

[quote who="RiddleKing" reply="35" id="3164995"] Please use paragraphs?[/quote] Is that a question or a request. Seriously, if you're going to take the time to correct the structuring of my posts, then at least make sure you use the correct punctuation in your own sentences. Otherwise it's just insulting.

36 Replies 33,583 Views

Bear in mind, that the tactics I just laid out are the very basic form of that strategy. It can easily be refined and toughened by a considerable degree. Such as Starbase placement. Maker sure it's close to other structure to force enemy units in range of starbase to do any damage of any kind. Placing about 5 turrets around starbase at a certain distance to give incoming ogrovs another target while bombers weaken and destroy ogrovs before risking getting clo

36 Replies 33,583 Views

[quote quoting="post"] Getting sick of playing against TEC. Spamming novalith cannon so I have to build starbases in every system, then coming in with a few cheap ogrov cruisers to destroy a fully upgraded starbase in 30 seconds. I can't even get a fleet from a neighboring system to make one jump before the starbase is trash. Seems all the fun and strategy from entrenchment is gone now. It should be about fleets with complements of different supporting ships

36 Replies 33,583 Views

I don't think the TEC are overpowered. They are tough! But overpowered?... No. The same with the Vasari... Powerful and present excellent challenge, but OP? Again, no! In fact the Vasari and the TEC are pretty well balanced between each other right now. The Advent on the other hand, I think need some buffs because they are severely lacking right now. I've played multiple games on hard and unfair and in every single match, all of the Advent factions

36 Replies 33,583 Views

Getting desyncs every game here too. This has only started since Beta 3 started for me. Tried uninstalling reinstalling, no go. Always desyncs within first 15 minutes of game every time. My friends and I can no longer play online due to the desyncs. Once desynced it will keep playing on different paths between our systems until the game on my system eventually crashes. I did notice however the other day while playing with friends was that even though I desy

25 Replies 33,582 Views

[quote who="Volt_Cruelerz" reply="6" id="3160646"]Honestly, no. It would completely screw up balance even worse than it already is.[/quote] How would it screw up gameplay balance. This idea is an endgame mechanic. It "only" comes to life "after" you win the match. You know that screen that pops up and says you win with the option to either "keep playing" or "quit". That's what the idea was for. An endgame mechanic. Not as a playable race.&

10 Replies 13,516 Views

I understand that. The point of this is not to push for them to implement this, because I know the chances are slim to none. Believe me, I have no delusions. The point of this is to find out what you guys think of the idea. It's a hypothetical discussion as happens often in these forums. What do you guys think? Is this something you would like to see in Rebellion?

10 Replies 13,516 Views

Oh yeah... I understand it's too late for it to be ready for release. It could however be done as a patch later on or as a DLC bonus. Patch would be better since it's only an endgame challenge. Or maybe even if or when they announce Sins 2 they add this idea to rebellion as a teaser and create some hype for Sins 2. I've always wanted to see a strategy game of this type do this kind of thing at endgames. Because once you win a match and it lets you keep play

10 Replies 13,516 Views

There's one thing I really would have thought would be awesome for this game (Since it is kind of a prelude to Sins 2). I would have loved it if Ironclad had put the dreaded 4th race in this game. Not as a playable race, but instead as a final NPC. You play your game to victory condition. Most probably via military or allied conditions. Once you win the game, you get the usual quit or keep playing option. Should you choose to keep playing, then the drea

10 Replies 13,516 Views

I'm sorry, but I have to disagree. Normally I would agree if it wasn't for one of the titans high level abilities that requires it's own sacrifice/destruction. Since that's the case with that advent rebel titan, it would be unfair for it to have to lose a level everytime things get harry but still manageable, use that ability and then find out that you have to level up all over again. You would likely never see a level 10 of that titan. And you sure as

8 Replies 11,331 Views

Remember your starbases. The Vasari's ability to quickly and cheaply field starbases (when compared to other races) in early game are their saving grace. Just make sure to use enforced loyalty on the starbases to prevent enemy from bombing planets without destroying the starbase. Early game 2 levels of weapons upgrages and 1 upgrade of defense should be "way" more than sufficient defend the system until you can get you economy under control. You could use less upgr

2 Replies 1,977 Views

Rebellion has been in the top 100 played games on steam for the last several weeks. It's near the bottom, but it's there. Currently ranked at 87 with 610 players currently playing with a daily high of 947 simultaneous players. I saw it at over 1000 simultaneous players a couple weeks ago. Not too shabby for a game still in beta.

18 Replies 13,574 Views

[quote who="Sinperium" reply="34" id="3157437"]Perhaps mutated cheese from the moon of old earth has become sentient and sided with mankind.[/quote] Lol, that alliance would never work. The first time they had an argument and a human said "I'd eat you for breakfast" would be taken as a promise rather than an idle threat.

45 Replies 30,042 Views

[quote who="Volt_Cruelerz" reply="1" id="3154929"]Notabug. The Kultorask is stupidly powerful against fleets of frigates. Frankly, it doesn't see your frigates as enemies but rather as murder fuel. It's supposed to lose out when 1v1. It's a support titan and in fleets involving frigates is so stupendously powerful that enemies will never kill it. Every ship used against it just feeds it AM and health. Frigates get disabled, and with Disseve

14 Replies 16,522 Views

I've been playing the Vasari Rebels and have been putting the rebel titan through it's paces to see what it's capabilities are. Well I've gotten up to level 8 now, but there's a problem. It seems as though none of it's abilities affect enemy titans and starbases. I noticed this when I took my titan at level 6 against a level 1 Advent Eradica. I could not kill it with just my Titan. Granted it couldn't kill me either, but it is really o

14 Replies 16,522 Views

What difficulty were you playing at? Tip, don't put your fleet capacity to full right away. The reason is because regardless of how many ships you are actually using at any given time you still lose 75% of all income rates (all incomes are affected. Gold, metal and crystal) regardless of total number of ships you are actually fielding at any given time. In other words, if you max out your fleet supply, but are only using a quarter to half of your fleet supply, yo

5 Replies 13,913 Views

I can confirm this and it is not exclusive to titans. I've been reporting this bug since beta 1 initial release. It can and will happen with any ship. I just lost 2 cap ships to this bug. Playing as advent. It was only these ships 2nd battle and poof, gone. Just disappeared. You can see their showing as in system when zoomed out via indicator bars. You can see which ships they are in the left hand system tree. But you can't see the

11 Replies 5,972 Views