Influence Conquest concerns
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Stardock Forums
Okay guys, here's the deal:
Today we finished up on the preliminary cultural influence system.
There's going to be about two dozen new technologies associated with this along with several new improvements/achievements/wonders involved.
You can win the game (I did tonight though I cheated to speed things along) through cultural conquest if you focus on this and keep the AI from squashing you militarily (going the influence route requires that you keep everyone reaosnably happy with trade and the new technologies increase your trade abilities too).
Anyway, here's my concern:
Towards the end of the game, the Arceans wided up and declared war on me which is what they were supposed to do from an AI point of view when they recognized they had to either take out my trade stations or lose.
But I had so much influence that even when they conquered a star system I would quickly get it back due to cultural domination.
Here are ways I propose to alleviate this some:
a) Units in orbit affect a star system's likelyhood to defect by an even greater amount. My problem with this route is that it undoes much of the work here - the military conquering strategy becomes the path of least resistance again. We want to see units in orbit make some difference but not be able to prevent a star system from turning if it's in the middle of someone else's area.
Have a honeymoon time. That is, you conquer the star system and the people are too intimidated to do anything for awhile with the honeymoon effect decreasing some each turn. During that time you will need to consolidate your hold on the star system (build propaganda ministries , embassies, cultural missions, and trade stations in the sector.
But I am wondering if there are other ways. Mind you, we want these other ways to be STRAIGHT FORWARD. Remember, someone (me) has to code the AI sothat the AI does whatever we decide the human can do. We've come a long way having the AI play by the same rules you do I don't want to give that up this late in the game.
So any suggestions?
Today we finished up on the preliminary cultural influence system.
There's going to be about two dozen new technologies associated with this along with several new improvements/achievements/wonders involved.
You can win the game (I did tonight though I cheated to speed things along) through cultural conquest if you focus on this and keep the AI from squashing you militarily (going the influence route requires that you keep everyone reaosnably happy with trade and the new technologies increase your trade abilities too).
Anyway, here's my concern:
Towards the end of the game, the Arceans wided up and declared war on me which is what they were supposed to do from an AI point of view when they recognized they had to either take out my trade stations or lose.
But I had so much influence that even when they conquered a star system I would quickly get it back due to cultural domination.
Here are ways I propose to alleviate this some:
a) Units in orbit affect a star system's likelyhood to defect by an even greater amount. My problem with this route is that it undoes much of the work here - the military conquering strategy becomes the path of least resistance again. We want to see units in orbit make some difference but not be able to prevent a star system from turning if it's in the middle of someone else's area.
But I am wondering if there are other ways. Mind you, we want these other ways to be STRAIGHT FORWARD. Remember, someone (me) has to code the AI sothat the AI does whatever we decide the human can do. We've come a long way having the AI play by the same rules you do I don't want to give that up this late in the game.
So any suggestions?