GalCiv beta 1Z available
from
Stardock Forums
New in beta 1Z.
- Ships have ranges
- New set of technologies included that allow you to increase your range.
- Ships will animate out their battles (this can be turned on/off from the options menu)
- Tweaks to various ships to take into account their range.
- New set of diplomatic oriented technologies designed to allow you to manipulate alien civilizations to your will.
- AI's home planets not nearly as good
- Fixed bug that gave AI 2 extra movement points (Was supposed to be 20% movement bonus not 2 movement points).
- AI doesn't buy colony ships at nearly the same rate as previously.
- Ground work for minor races implemented (internal to game)
- sound effect for phaser battle. Other animated battles to be implemented along with their sounds (right now it's kind of lame).
- Tons of misc. bug crash fixes
- You can name alien civilizations
- Added United Planets Window
- Added Consequences of leaving the United Planetetary Council (can no longer trade)
- Fixed Governor Screen Bugs
- Limited Governors so they can't select Wonders, Trade Items, or Acheivements
- Fixed Text in the Ship Data Window
- Fixed Planet Details bugs
- fixed bug where opening options menu screwed up tradescreen
- fixed bug where AI invaders would keep coming after you invaded a star they were after, even if they weren't at war with you
- fixed bug where less than 5 AI players == crash
- updated fow
- pathfinding now will solve path to a blocked destination (which means no stuck ships)
- ships will now try to find a path around other ships in their paths if interrupted
- planet data lists updating correctly now
- tweaked ship battles
- options to disable ship battles, explosions, damage animation
- de-orbit code now won't let you move on to enemy ship
- fixed speed ability bonus to work the same as the AI
- trade routes should now transfer correctly when you conquer a star
- made error message for sound system go away if there are no sound files
- ship list now displays info even about autopilot ships, but does not select
- fixed find next ship bug
- minimap now keeps curent sector in middle if possible when zooming in
- made change so that nothing will pop up over UP screen
- fixed bug where planet details screen wasn't synched with planet data screen
- destroy colony code put in (won't work properly with old saved games)
- ship ranges shown on minimap
- ship ranges work for right clicking and keyboard movement
- cleaned up stacked ship list display code (it wasn’t clearing after a ship was de-selected)
- new techlist
- ship range displayed in project data window
- Allied victory condition in (alliance treaty not in yet though)
- AI will honor alliances and join you in battle (or against you)
- AI will use ships you give them more effectively.
- some united planets issues will now only stay in effect for the length of time posted by the United Planets Council
- 2 new events
- events now calculate random values, change morality respectively...incorporate name of player in descriptions
- fixed weirdness in social project progress bar on the planet screen
- calculations with espionage and destabilize tweaked
- espionage and destabilize display BC (money spent) instead of %
- foreign policy screen tweaked for visual improvement.
- ship list now shows sentry and guard status
- submitscreen now works with alliance victory
- tweaked invasion code to hopefully prevent negative populations (if you find a star system with a negative population, please let us know)
- force refresh FOW after a human conquers or has a star conquered
- fixed crashes caused by checking to see if a star's owner belongs to the UP, and therefore is eligible to trade with
- fixed hanging problem in code that has a ship try to go around obstacle to get to destination
- fixed ship battle hang if not on sectormap
-# of turns before autosave game is now an option in the prefs.ini file.
- trade screen dialog defaults to green in case you want to trade nothing, for consistency sake (should really make a smart ass remark though)
- fixed ship stuttering problem
Beta is available on Drengin.net's Game Manager for those of you who have Drengin or are in the GalCiv beta).
- Ships have ranges
- New set of technologies included that allow you to increase your range.
- Ships will animate out their battles (this can be turned on/off from the options menu)
- Tweaks to various ships to take into account their range.
- New set of diplomatic oriented technologies designed to allow you to manipulate alien civilizations to your will.
- AI's home planets not nearly as good
- Fixed bug that gave AI 2 extra movement points (Was supposed to be 20% movement bonus not 2 movement points).
- AI doesn't buy colony ships at nearly the same rate as previously.
- Ground work for minor races implemented (internal to game)
- sound effect for phaser battle. Other animated battles to be implemented along with their sounds (right now it's kind of lame).
- Tons of misc. bug crash fixes
- You can name alien civilizations
- Added United Planets Window
- Added Consequences of leaving the United Planetetary Council (can no longer trade)
- Fixed Governor Screen Bugs
- Limited Governors so they can't select Wonders, Trade Items, or Acheivements
- Fixed Text in the Ship Data Window
- Fixed Planet Details bugs
- fixed bug where opening options menu screwed up tradescreen
- fixed bug where AI invaders would keep coming after you invaded a star they were after, even if they weren't at war with you
- fixed bug where less than 5 AI players == crash
- updated fow
- pathfinding now will solve path to a blocked destination (which means no stuck ships)
- ships will now try to find a path around other ships in their paths if interrupted
- planet data lists updating correctly now
- tweaked ship battles
- options to disable ship battles, explosions, damage animation
- de-orbit code now won't let you move on to enemy ship
- fixed speed ability bonus to work the same as the AI
- trade routes should now transfer correctly when you conquer a star
- made error message for sound system go away if there are no sound files
- ship list now displays info even about autopilot ships, but does not select
- fixed find next ship bug
- minimap now keeps curent sector in middle if possible when zooming in
- made change so that nothing will pop up over UP screen
- fixed bug where planet details screen wasn't synched with planet data screen
- destroy colony code put in (won't work properly with old saved games)
- ship ranges shown on minimap
- ship ranges work for right clicking and keyboard movement
- cleaned up stacked ship list display code (it wasn’t clearing after a ship was de-selected)
- new techlist
- ship range displayed in project data window
- Allied victory condition in (alliance treaty not in yet though)
- AI will honor alliances and join you in battle (or against you)
- AI will use ships you give them more effectively.
- some united planets issues will now only stay in effect for the length of time posted by the United Planets Council
- 2 new events
- events now calculate random values, change morality respectively...incorporate name of player in descriptions
- fixed weirdness in social project progress bar on the planet screen
- calculations with espionage and destabilize tweaked
- espionage and destabilize display BC (money spent) instead of %
- foreign policy screen tweaked for visual improvement.
- ship list now shows sentry and guard status
- submitscreen now works with alliance victory
- tweaked invasion code to hopefully prevent negative populations (if you find a star system with a negative population, please let us know)
- force refresh FOW after a human conquers or has a star conquered
- fixed crashes caused by checking to see if a star's owner belongs to the UP, and therefore is eligible to trade with
- fixed hanging problem in code that has a ship try to go around obstacle to get to destination
- fixed ship battle hang if not on sectormap
-# of turns before autosave game is now an option in the prefs.ini file.
- trade screen dialog defaults to green in case you want to trade nothing, for consistency sake (should really make a smart ass remark though)
- fixed ship stuttering problem
Beta is available on Drengin.net's Game Manager for those of you who have Drengin or are in the GalCiv beta).