Post-Invasion Population Growth
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Stardock Forums
The times of war are upon us, my mighty fleet traverses the featureless void, we then engage the foul enemy on his own turf and liberate the planet - hurrah, give the schools a days holiday.
OK so the survivors from my combat transports then occupy the planet, then next month my population has grown by as much 10% - eh??? The only way this could happen was if my army is almost entirely female and all in varying stages of pregnancy. Call me sentimental, but I don't think that near-term front-line fighters is consistant with my good alignment.
It could (and probably will) be said that the increase in population is due to settlers and camp followers trailing behind the fleet. This is not likely as it would involve numbers of civilian craft navigating through a hostile war-zone.
If the population is just tax payers any new born wouldn't need to be registered until they were about 18, so for accuracy full speed population growth should be inhibited for about 200 months which in a game situation is plainly not on.
I'm not sure of the best way to address this or even if it is worth the bother of doing anything about it.
One possible solution would be to slow down growth by say 95% in the first month of occupation increasing by 5% each month until either peace breaks out normal growth is reached.
OK so the survivors from my combat transports then occupy the planet, then next month my population has grown by as much 10% - eh??? The only way this could happen was if my army is almost entirely female and all in varying stages of pregnancy. Call me sentimental, but I don't think that near-term front-line fighters is consistant with my good alignment.
It could (and probably will) be said that the increase in population is due to settlers and camp followers trailing behind the fleet. This is not likely as it would involve numbers of civilian craft navigating through a hostile war-zone.
If the population is just tax payers any new born wouldn't need to be registered until they were about 18, so for accuracy full speed population growth should be inhibited for about 200 months which in a game situation is plainly not on.
I'm not sure of the best way to address this or even if it is worth the bother of doing anything about it.
One possible solution would be to slow down growth by say 95% in the first month of occupation increasing by 5% each month until either peace breaks out normal growth is reached.