Beta 1Z oddities - Bugs
from
Stardock Forums
There were many little things changed in 1Z that improved things quite a bit but I'm going to point out a few problems.
1. Selecting "Starfighter" from the ship build menu results in GalCiv locking up. I have to use the Windows 2000 Task Manager to kill the process.
2. Sound sometimes fails. All sound will, at times, cease, this is normally followed in short order by a crash to the desktop (which isn't being caught by SmartException .090.
3. I mentioned this in another thread but for the range increasing techs the techs seem to increase the ship range as designed but the display shows "string not found +10" as the ability granted by the tech.
4. If a ship goes through a blackhole and pops out somewhere beyond the current range from base it's stranded. You get a nice graphic of Homer Simpson who kindly tells you that you can't move to point X as it's too far from home.
The problem is that if a ship somehow reached an area beyond it's normal range it should still be able to move. Right now the only options are to either destroy the ship or have it wait until the range increases to the point that it can move again. This isn't quite right, the ship should still be able to move.
5. One of the things changed in this beta is, according to the posted list: ships can not de-orbit onto another nation's ships. This is all well and good but what happens in the situation where enemy ships surround the planet. This means that even if you have an armada waiting on the planet you can't use it to attack the ships in orbit. You have to be rescued by some external ship or ships. This seems less than optimal.
Cheers
Magus
1. Selecting "Starfighter" from the ship build menu results in GalCiv locking up. I have to use the Windows 2000 Task Manager to kill the process.
2. Sound sometimes fails. All sound will, at times, cease, this is normally followed in short order by a crash to the desktop (which isn't being caught by SmartException .090.
3. I mentioned this in another thread but for the range increasing techs the techs seem to increase the ship range as designed but the display shows "string not found +10" as the ability granted by the tech.
4. If a ship goes through a blackhole and pops out somewhere beyond the current range from base it's stranded. You get a nice graphic of Homer Simpson who kindly tells you that you can't move to point X as it's too far from home.
The problem is that if a ship somehow reached an area beyond it's normal range it should still be able to move. Right now the only options are to either destroy the ship or have it wait until the range increases to the point that it can move again. This isn't quite right, the ship should still be able to move.
5. One of the things changed in this beta is, according to the posted list: ships can not de-orbit onto another nation's ships. This is all well and good but what happens in the situation where enemy ships surround the planet. This means that even if you have an armada waiting on the planet you can't use it to attack the ships in orbit. You have to be rescued by some external ship or ships. This seems less than optimal.
Cheers
Magus