(PREVIEW BUILD) Elemental Reforged v1.2 Update Changelog

Accessing the Preview Branch 

  1. Access Elemental: Reforged: Game Properties 

  2. Select Game Versions & Betas 

  3. In Selected Game Versions locate “preview - Public Preview Branch” 

  4. Select “preview - Public Preview Branch”  

  5. Ensure your game has updated 

  6. Launch Game and Confirm that you see Elemental: Reforged 

Save Game Compatibility: Partially Save Compatible (New Game Recommended)

  • Some fixes only apply to new games, we recommend starting a new game to see the new changes and fixes

Having issues after updating?

  • Verify your game files through Steam (Right-click > Properties > Installed Files > Verify)

  • If you are on the Preview branch, make sure you are opted into the correct branch under Steam > Properties > Betas

  • If your save crashes on load, try starting a new game to confirm the update installed correctly

  • Report issues on the Steam forums or Discord with your save file and a description of the problem


June 3rd, 2026 v1.2 Change Log


Known Issues

  • When using the dynasty system full grown children may have little to no marriage candidates

Gameplay

  • Resolved issues where AI opponents will camp on player’s quest locations for long durations

  • AI players will no longer recruit high level champions extremely early into a game, they correctly obey fame now

  • Adjusted inventory so that items can be equipped to pets and summons except items that grant abilities and spells

  • Low tile yield regions now get a boost so they feel less punishing, and a rare handful of regions can roll exceptionally rich yields when founding new cities

  • AI is smarter about where it settles and AI players now get a small materials boost when founding new cities, helping them grow a bit faster without affecting human players

  • Players are no longer able to make a sovereign with infinite points in the character creator

  • Resolved concerns of players being unable to recruit champions on large, huge and gigantic maps

  • Ensured that the wildlands properly clears out when defeating all of the monsters in the area

  • Fixed an issue where mercenary camps would spawn hunters with no gear

  • AI is better at founding more cities on larger maps

  • AI is less inclined to surrender, will fight back

  • Stinking Mud now correctly expires after 3 tactical rounds so affected units regain movement

  • AI and autoplay no longer waste teleport spells like Tectonic Shift on occupied tiles

  • Resolved an issue where AI was struggling to recruit champions with their fame and gold

  • Fixed runaway-war diplomacy penalties disappearing once war was declared, so messages like "You are leading the world while waging war" remain visible in Foreign Relations during active wars

  • Fixed battle previews so they no longer accidentally change unit HP, mana, or modifiers on your real units

  • Auto resolve now only triggers from the actual auto resolve button instead of other inputs

Graphics

  • Resolved issues where some players may come across invisible enemies and units when playing after previously turning off a mod

  • Pillar of Granza now fits its portrait in the unit details

  • Fixed Horse heads being tucked into their neck

  • Improves UI rendering stability to prevent flicker, missing elements, or crashes on screens using strip rendering

Stability

  • Fixes a rare hang in Chinese, Japanese, and Korean text rendering caused by malformed characters

  • Fixed a crash that can occur when casting burning hands in a tactical battle

  • Fixed a crash that can occur when ending a turn while looking through a city

  • Fixed a crash that can occur when the battle prediction UI pops up

  • Fixed a crash that can occur when cycling through the players units

  • Fixed a crash that can occur when shrinking the size of text in the game

  • Closing the Options menu no longer triggers a slow mod reload unless you actually changed your mod settings

  • Ensured that edge case quick saving and loading does not cause crashes for players

  • Ensured using the quick save and quick load function would not cause a stuck turn

Text

  • Resolved lots of confusing and misleading text in tooltips throughout the game

  • Resolved a missing string in the Prelude final battle for HP

Change Log Treasures of the Magi

Gameplay

  • Resolved quest rewards not mentioning gold rewards when completing a training ground quest

  • Ensured rewarded Golems are the level you battled against and not a lower level

Graphics

  • Resolved issues where if you used a transformation potion while on a mount you became extremely large

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