(PREVIEW BUILD) Elemental Reforged v1.2 Update Changelog
Accessing the Preview Branch
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Access Elemental: Reforged: Game Properties
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Select Game Versions & Betas
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In Selected Game Versions locate “preview - Public Preview Branch”
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Select “preview - Public Preview Branch”
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Ensure your game has updated
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Launch Game and Confirm that you see Elemental: Reforged
Save Game Compatibility: Partially Save Compatible (New Game Recommended)
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Some fixes only apply to new games, we recommend starting a new game to see the new changes and fixes
Having issues after updating?
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Verify your game files through Steam (Right-click > Properties > Installed Files > Verify)
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If you are on the Preview branch, make sure you are opted into the correct branch under Steam > Properties > Betas
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If your save crashes on load, try starting a new game to confirm the update installed correctly
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Report issues on the Steam forums or Discord with your save file and a description of the problem
June 3rd, 2026 v1.2 Change Log
Known Issues
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When using the dynasty system full grown children may have little to no marriage candidates
Gameplay
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Resolved issues where AI opponents will camp on player’s quest locations for long durations
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AI players will no longer recruit high level champions extremely early into a game, they correctly obey fame now
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Adjusted inventory so that items can be equipped to pets and summons except items that grant abilities and spells
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Low tile yield regions now get a boost so they feel less punishing, and a rare handful of regions can roll exceptionally rich yields when founding new cities
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AI is smarter about where it settles and AI players now get a small materials boost when founding new cities, helping them grow a bit faster without affecting human players
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Players are no longer able to make a sovereign with infinite points in the character creator
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Resolved concerns of players being unable to recruit champions on large, huge and gigantic maps
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Ensured that the wildlands properly clears out when defeating all of the monsters in the area
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Fixed an issue where mercenary camps would spawn hunters with no gear
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AI is better at founding more cities on larger maps
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AI is less inclined to surrender, will fight back
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Stinking Mud now correctly expires after 3 tactical rounds so affected units regain movement
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AI and autoplay no longer waste teleport spells like Tectonic Shift on occupied tiles
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Resolved an issue where AI was struggling to recruit champions with their fame and gold
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Fixed runaway-war diplomacy penalties disappearing once war was declared, so messages like "You are leading the world while waging war" remain visible in Foreign Relations during active wars
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Fixed battle previews so they no longer accidentally change unit HP, mana, or modifiers on your real units
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Auto resolve now only triggers from the actual auto resolve button instead of other inputs
Graphics
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Resolved issues where some players may come across invisible enemies and units when playing after previously turning off a mod
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Pillar of Granza now fits its portrait in the unit details
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Fixed Horse heads being tucked into their neck
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Improves UI rendering stability to prevent flicker, missing elements, or crashes on screens using strip rendering
Stability
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Fixes a rare hang in Chinese, Japanese, and Korean text rendering caused by malformed characters
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Fixed a crash that can occur when casting burning hands in a tactical battle
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Fixed a crash that can occur when ending a turn while looking through a city
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Fixed a crash that can occur when the battle prediction UI pops up
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Fixed a crash that can occur when cycling through the players units
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Fixed a crash that can occur when shrinking the size of text in the game
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Closing the Options menu no longer triggers a slow mod reload unless you actually changed your mod settings
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Ensured that edge case quick saving and loading does not cause crashes for players
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Ensured using the quick save and quick load function would not cause a stuck turn
Text
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Resolved lots of confusing and misleading text in tooltips throughout the game
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Resolved a missing string in the Prelude final battle for HP
Change Log Treasures of the Magi
Gameplay
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Resolved quest rewards not mentioning gold rewards when completing a training ground quest
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Ensured rewarded Golems are the level you battled against and not a lower level
Graphics
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Resolved issues where if you used a transformation potion while on a mount you became extremely large