Also seems like fleet repair options should come sooner in tech tree, but maybe I'm just not beelining to the right tech fast enough.
I have been trying out running the tech to get sovereign immunity quickly, and using the flag battleships to spearhead civ invasions, so I have battleships 'early' in the game that level quickly but get 100s of points of damage each. I also would like to see repair ships come long before you need to research battleship tech.
Or at least repair at star base/planet to be something like 10% of max points per turn for bigger ships, so a ship with 1hp would fully heal in 10 turns parked at a star base/planet.