ray tracing any effect?
Does ray tracing have any effect or is it rasterization?
Does ray tracing have any effect or is it rasterization?
No ray tracing in Ashes. It's got its own PBR setup but ray tracing was well behind any hardware (And realistically beyond anything until you get to a Nvidia 3080 or AMD 6700).
Already have 3090, so no problem here ![]()
Anyway, do not really care about Ashes, if Sins 2 is coming, though, as alluded in the other topic, RT support would be awesome.
Already have 3090, so no problem here
Anyway, do not really care about Ashes, if Sins 2 is coming, though, as alluded in the other topic, RT support would be awesome.
Woah woah woah. Where did I miss that? I've been waiting for a Sins 2 forever.
Woah woah woah. Where did I miss that? I've been waiting for a Sins 2 forever.
There has been thread about it, where its not explicitly said, but implicated it might be coming.
Ray Tracing in a space game would be kind of a waste. It does best when there's something to reflect off of (water is a great example) that shows what it is reflecting.
Well, you dont have to use it for reflections, naturally thats a waste in environment with nothing to reflect
Although, suns, planets, nebulae...
Anyway, i was more thinking about raytraced shadows, global illumination and stuff like that.
Bottom line, RT or not, i hope for some proper eye-candy. The way the upcoming Falling Frontier game looks, would be a good starting point - i mean, the way stuff is lit and the quality of texturing on celestial bodies in that game is the level i would like to see in Sins sequel.
Well, you dont have to use it for reflections, naturally thats a waste in environment with nothing to reflect
Although, suns, planets, nebulae...
Anyway, i was more thinking about raytraced shadows, global illumination and stuff like that.
Bottom line, RT or not, i hope for some proper eye-candy. The way the upcoming Falling Frontier game looks, would be a good starting point - i mean, the way stuff is lit and the quality of texturing on celestial bodies in that game is the level i would like to see in Sins sequel.
Yea, for GC4 we're doing a new PBR sytsem to make ships look better.
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