Confused by galciv3 retribution economy

Alright I've beaten Galciv3 Mercenaries and now upgraded my game's copy to Galciv3 retribution. Then I am stumped because I don't understand how to build my economy. My planets make so very little cash.

 

I see that approval building now gives bonus to wealth buildings.

 

Then planet count got nuked turning the Ludicrous galaxy map into a tiny map civ 5 tall player's paradise for some reason? I remember that in galciv3 mercenaries i could have 30-50 planets after initial expansion phase very easily now its just 10+ commonly.

 

I'm so confused right now. Where is the money??? I tried building the economy starbase but they don't do anything anymore. I just maintain something like 20+ credits per turn just barely. All my cash is coming from free maintenance starbases via pragmatism + treasure hunters.

 

The ais always see my super tiny fleets of 10ish ships and declare war only to be crushed by my properly designed ships. That's great if you have 300 ships yeah, nice story bro but unless you can deploy all 300 in a single battle against my 10 ships you are going to get crushed if you send only 10-20 at a time piecemeal until your entire armada is gone and I'm shelling your worlds and using your shipyards as target practice and free exp. Only thing that stops me from killing you is that I don't get economy of galciv3 retribution.

 

I'm so confused and tutorial is of no help, it doesn't tell me anything that's actually important.

79,280 views 14 replies
Reply #1 Top

My 2 cents worth; Population is everything. Way more important than buildings and starbases. Without lots of civilians on your planets, you aren't going to be generating much of anything, credits, research, or production. Grow (or build) that population as fast as you can. Second, get those trade routes established, the money they bring in can help till you have a big enough population base, at which point the trade routes are far less economically significant, more useful for the diplomacy bonuses.

 

 

Reply #2 Top

Quoting colinm1305, reply 1

My 2 cents worth; Population is everything. Way more important than buildings and starbases. Without lots of civilians on your planets, you aren't going to be generating much of anything, credits, research, or production. Grow (or build) that population as fast as you can. Second, get those trade routes established, the money they bring in can help till you have a big enough population base, at which point the trade routes are far less economically significant, more useful for the diplomacy bonuses.

 

 

 

Hmm okay i'll try to build at least one city on every planet then.

Reply #4 Top

Your also forgetting starbase build raw production. Tourism keeps me afloat.

Reply #5 Top

Raw production goes right to cash, that's helpful.

Tourism goes to a separate pile, but you have to to increase your influence area, and your capital planet counts double, so build your tourism improvements there and keep conquering planets to expand your influence more.

The major determinant is population happiness- the more buffer you have in happiness, the higher you can raise taxes, and the more money you can bring in.

Reply #6 Top

Hmm okay. And i just promoted an adminstrator into minister and it retired. Said it would give me 5 administration points but I only got 4 from her.

Reply #7 Top

Before he upgraded he was in your administration pool which gives you one administrator after he retired he is no longer in the pool so you gain 5 administrators but lose one from the pool. However now you can put another administrator into the pool.

convoluted for sure I didn’t get it at first either can’t remember if someone explained it or if I eventually figured it out.

Reply #8 Top

Quoting ForgottenSlayer, reply 7

Before he upgraded he was in your administration pool which gives you one administrator after he retired he is no longer in the pool so you gain 5 administrators but lose one from the pool. However now you can put another administrator into the pool.

convoluted for sure I didn’t get it at first either can’t remember if someone explained it or if I eventually figured it out.

 

I see, kinda makes sense i guess.

Reply #9 Top

You do not need planets dedicated to Economy anymore, simply build a Port of Call and or other Tourism buildings on each planet and watch your money sky rocket, I have hit 7k bc a turn with the new Tourism mechanics Upsers.com

Reply #10 Top

Administrators used to be five, and some people called it a bug for the above reason, so they changed it. Why someone would try, and hobble the administrator system baffles me. They must like small maps.

Reply #11 Top

I am on a Gigantic map and use admin ceners so I have more then I need.

Reply #12 Top

I dont seem to have those with a custom silicon. I think they should give those to silicon.

Reply #13 Top

Quoting admiralWillyWilber, reply 12

I think they should give those to silicon.

Agreed. My Administrator Training Institute mod works for silicon as well as carbon, if you're willing to use mods.