Intuitive nerf, what was the thinking behind that?

This ability grants some Improvements like Xeno Anthropology Center, the influence for these improvements is 0.1 then 0.2 then 0.3 per turn. A mining ring on 1 starbase gives +1 influence, now we add all the influence up from these improvements that are colony unique (and you cant have them all on one planet due to them been upgrades of one another but hey, I like totals and it shows how bad this nerf is) and we get a total of 0.6 per turn. 1 Mining ring is better than 3 unique special improvements. Like why? Simply do not get that nerf what so ever, you may as well have just removed the improvements influence all together setting it to 0.1 per upgrade is just taking the absolute *beep*, as well as it been absolutly pointless.

19,796 views 3 replies
Reply #1 Top

It has been this way for quite a while (Crusade or even earlier?), so I wouldn't really call it a nerf.

Some time ago, the influence bonuses of Devout ability got a big boost. I guess they just overlooked Intuitive back then.

But you are right, of course. Xeno Anthropology Center should grant +10 / +20 / +30 influence.

Reply #2 Top

Many influence buildings had to be changed from the 0.1 bonus.  I think the Anthro Center was overlooked, not a nerf.  But as it isn't fixed, and I cannot be bothered to go into the XML to fix it, I just don't use it.  Shame, really.  GC3 is a good game, but they didn't seem to have enough playtesters (and user feedback isn't always listened to).

Reply #3 Top

Well, I remember fixing this for Crusade, I also thought, I had seen this get fixed in a patch, guess not.