One small change would make the game, I think, a bit more challenging.

If the AI surrendered a little bit earlier than it does, while it still had some assets, and mmmmaybe didn't surrender to its best friend all the time, but to someone who was the more powerful of the remaining AIs. It could factor in:

.3 How much they like the other civ

.6 how powerful they were (the more powerful the better)

.1 how much the other AI likes me. If it liked me... they would favor it less.

If the AI surrendered in this way earlier it would be more challenging to deal with the remains of whatever they had integrated into more challenging opponents. Not some wimp.

Just my thought.

49,078 views 3 replies
Reply #1 Top

Nah. Based on the way this game works, if they were so badly outmatched that the AI needed to surrender, it is not going to make a difference how much resources they have left to add into the faction that they surrendered to because at that point, what they have left is not worth mentioning. If they had anything substantial left to work with, such as a sizable fleet or decent number of systems, then there would be no need to surrender to begin with. That is not to mention that the AI they surrender to might not necessarily be antagonistic to the player, which makes the challenge argument moot.

 

On the contrary, adding too many assets to another play could actually cripple them further in the form of maintenance costs, especially when playing on lower difficulties where they do not get as many cheat bonuses.

Reply #2 Top

Nah.

It isn't just about resources they are giving up, but the fact that now you have a political situation on your hands with the next inheritor.  Who will get a chance to develop those resources. That was the real point. The planets you wanted may be weak but now a STRONG (one hopes) AI has them and will have a chance to build them up. And you may not be immediately ready to go to war with them.

And nah you missed the other point- surrendering earlier means more resources to work with.

Wow what a naysayer you are. Critique without addition... blech.

 

Reply #3 Top

Quoting Dearmad, reply 2

It isn't just about resources they are giving up, but the fact that now you have a political situation on your hands with the next inheritor.  Who will get a chance to develop those resources. That was the real point. The planets you wanted may be weak but now a STRONG (one hopes) AI has them and will have a chance to build them up. And you may not be immediately ready to go to war with them.

And nah you missed the other point- surrendering earlier means more resources to work with.

There will not be any significant changes to the political situation unless one faction surrenders with most of its power rating intact, which is not going to happen if it had to surrender to begin with given the AI behavior. The power rating that one faction gains from the merging is not going to be enough to suddenly change the status quo unless that faction already hated you enough and you were already significantly behind on power rating.

The change you are suggesting is also extremely situational because if you are the strongest faction or if it went to an AI that actually likes you, then nothing is going to change except now there is one less faction to deal with. That is not to mention that if you just happen to be the strongest faction, then it would make even less difference because you would steamroll them all the same, since this game does not count your potential production capability or technology as much as it should.

The real point is that it will not make the game any harder, only more predictable and easier to manipulate in your favor. Since having a high power rating holds so much weight, you just need to make sure you are on friendly terms with the most powerful faction or artificially make a faction stronger by giving them free stuff.