Black market

In my current game I haven’t uncovered any of the resources I’ll need for the late game. I asked for a second market place before  but feel it now might be essential, I like the artifacts yes some are ridiculously overpowered but I consider them when colonizing, but they take up a lot of slots and reduce resource diversity.

Maybe it cost X4 what the regular market cost and if the regular market is out than it cost X10 so a missing resource would be 10k

 

Black market would be available to all governments.

It would have unlimited supply but things would be very costly. I think 10k for one resource is a high enough amount with the way the economy is now.

People wouldn’t use the black market unless they were rolling in $$$$ like in the endgame or unless they were unable to trade for a resource.

 

 

thoughts? I’m ignorant  of programming but with the existing market place I don’t think that would require a lot of man hours to implement and it would be a huge quality of life for realizing 150 turns in that there isn’t a drop of that sweet sweet pollen to be found ANYWHERE.

 

My current game is sitting. Haven’t played in a week. Simply because I fear I will be missing part of the late game fun.

27,476 views 2 replies
Reply #1 Top

I was really hoping this would spark some kind of discussion I guess I am the only one having resource issues that I would prefer to fix without modding the game.

Reply #2 Top

If you want a balanced and fair game, you are going to have to, 1) Mod it yourself or 2) find a mod that does what you want. Sad but true. (Not that this is modable btw, require access to UI code and Hardcode)

And no, I never suffer with resource issues, I use tweaked, pre Crusade Map Setup values so everything is pretty decently balanced. We all know balance does not factor into GC3 from Crusade onwards, atleast not atm, maybe SD will do a Balance/QoL in the future, just not the near future since their staff is on other more pressing projects.