Hi I'm quite new to Galciv3 modding and I've been working for my custom factions and ships through .xml for about a week. They are quite satisfying.
Now I'm going to try adding some new technology so I found several files related to tech, i.e. MasterTechSpecializationDefs, MasterTechDefs, TechDefs, and TechAgeDefs.
As far as I see these are the only things to define tech; I think I need to mod "ImprovementDefs.xml" and "ShipComponentDefs.xml" for tech to make it 'unlock' the related objects.
One main question: why are there 2 tech file, MasterTechDefs.xml & TechDefs.xml? Is the latter just currently not working completely?
And are there any wrong thing that I understood?