Sitting on an enemy trade route?

Hi,

I have a fleet stationed on an enemy trade route and I see no effect. Can you pillage it to get some credits, or break it?

 

I remember good old GC2 had these tiny merchant ships you could take pleasure into destroying, this was very fun. Why they were removed? Plus at peace it gave a feeling of a living universe, which was cool.

24,936 views 5 replies
Reply #1 Top

There no pillaging trade routes in GalCiv 3. There are other differences.

Trade routes have a bigger effect on relations with other civs. Civs can get offended if you're trading with an enemy or a civ with the *wrong* ideology.

You also can't setup a second trade route between 2 planets. You need to setup trade routes between different combinations of planets. This includes routes established by other civs. If another civ has established a trade route between Earth and Drengi, you can't establish your own trade route between Earth and Drengi.

Reply #2 Top

Thanks. I know about what are the benefits. I would like to know how to shut down an enemy trade route.

Reply #3 Top

Simple. Conquer either of the connected planets.

Destroy the planet if you'd like to ensure it never trades again.

Reply #4 Top

Mmmh, I'm just disappointed there is no piracy gameplay around that. It's like saying that why having U-boot for Germany, it is sufficient to conquer the UK to disable the convoys. Not the answer I was looking for, for sure!

I still don't understand why the tiny ships from GC2 have been removed, they were a lot of fun.

Reply #5 Top

There is code for raiding, just no UI element to support it. (Its in GlobalDefs)


    <TradeRouteRaidMods>
      <EffectType>TradeRouteValue</EffectType>
      <Target>
        <TargetType>TradeRoute</TargetType>
      </Target>
      <BonusType>Multiplier</BonusType>
      <ValueType>Special</ValueType>
      <SpecialValue>
        <Special>TradeRouteRaidBonus</Special>
        <ValueParam>-0.10</ValueParam>
      </SpecialValue>
    </TradeRouteRaidMods>

    <TradeRouteRaidPathMods>
      <EffectType>RaidBonus</EffectType>
      <Target>
        <TargetType>TradeRoutePath</TargetType>
      </Target>
      <BonusType>Flat</BonusType>
      <ValueType>Special</ValueType>
      <SpecialValue>
        <Special>TradeRouteRaidBonus</Special>
        <ValueParam>0.10</ValueParam>
      </SpecialValue>
    </TradeRouteRaidPathMods>

    <NumTurnsToMaxRaid>10</NumTurnsToMaxRaid>
    <NumTurnsToKillTradeRouteConsecutiveRaid>5</NumTurnsToKillTradeRouteConsecutiveRaid>
    <NumTurnsToKillTradeRouteNonConsecutiveRaid>10</NumTurnsToKillTradeRouteNonConsecutiveRaid>
    <NumTurnsToTradeRouteRecoveryStart>10</NumTurnsToTradeRouteRecoveryStart>