Asteroid Field Lines and Victory Certain?

1. - Is there any way to turn off the asteroid field lines? By mid to late game, I have so many asteroid lines crossing the galaxy is just becomes a bit annoying. I didn't see an option to turn them on or off in the options menu.

2. - Can we disable the "Victory Certain/Defeat Likely"? Personally I'd rather be taking a chance on attacking an enemy fleet rather than being told if I'll win or lose before hand.

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Reply #1 Top


1. - Is there any way to turn off the asteroid field lines? By mid to late game, I have so many asteroid lines crossing the galaxy is just becomes a bit annoying. I didn't see an option to turn them on or off in the options menu.

2. - Can we disable the "Victory Certain/Defeat Likely"? Personally I'd rather be taking a chance on attacking an enemy fleet rather than being told if I'll win or lose before hand.

I believe you can disable the lines, but it will apply to all lines, such as trade routes, and not just asteroid lines. Check game settings. I think it is under graphical.

 

No way to disable battle prediction AFAIK.

Reply #2 Top

Didn't find anything in the Options tab that disabled the Asteroid Field Lines. I had also checked the "Prefs.ini" file and found nothing there as well.

Reply #3 Top

I'm sure there isn't a way to disable these in the game.  However, it is possible to do what you want with mods.  I had already made a mod to eliminate the trade route lines.  I knew the lines for asteroid mines were in the same file, so I made a new mod that eliminated them.

I was sure the battle prediction text was in a file for the UI text.  I checked and they were all there.  Instead of deleting them, I changed them all to be "Hope For The Best" with all having a yellow color.

The No Asteroid Mine Lines mod will require starting a new game for it to work.  It should work with any mod because I don't know of any other mod that modifies the PathLines.xml file.  The Generic Combat Information mod will work in an existing game.  It won't work with some mods because they change the same UIText.xml file that this mod changes.

You can download a zip file with both mods here.

I hope these give you what you want.

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Reply #4 Top

Quoting Old-Spider, reply 3

I'm sure there isn't a way to disable these in the game.  However, it is possible to do what you want with mods.  I had already made a mod to eliminate the trade route lines.  I knew the lines for asteroid mines were in the same file, so I made a new mod that eliminated them.

I was sure the battle prediction text was in a file for the UI text.  I checked and they were all there.  Instead of deleting them, I changed them all to be "Hope For The Best" with all having a yellow color.

The No Asteroid Mine Lines mod will require starting a new game for it to work.  It should work with any mod because I don't know of any other mod that modifies the PathLines.xml file.  The Generic Combat Information mod will work in an existing game.  It won't work with some mods because they change the same UIText.xml file that this mod changes.

You can download a zip file with both mods here.

I hope these give you what you want.
Sounds like exactly want I wanted. And I love the "Hope for the Best", that's awesome!

Reply #5 Top

Turns out the Two-Way Treaties mod that I'm using also modifies the UIText.xml. So I just copy/pasted from yours onto that xml file since yours didn't have to change as many lines of text. Hope you don't mind that, if not I'll just have to choose between the two. It works great, "Hope for the Best". I'm loving it! Going to start a new game to get rid of the asteroid field lines.