lol you are right I fixed that too, this happened because I copy/pasted that info from the other maps
this Map was never intended as FFA., my mistake.
And when playing against Painful AIs I couldn't beat them even with an outside start. The 4 inner AIs were basically ineffective giving the other outer AIs so much expansion I couldn't cope with them.
True the first who take the nodes gets more eco, but that cannot be fixed because of how the game was made, the only way for it to get fixed is, if the Dev's create some new rules to let you share those nodes with everyone else. (how to share them is maybe by dividing the nodes eco with all the players in the team or give all the players in your team all the eco of that node), that will make the game very interesting.
The corner positions are far enough from the next node that you can't simply walk up and take them. I was able to build a gun and take it but it took the AIs on the corners ages to capture the closest node and none of the AIs put up anything resembling a threat.
you are right again, that can be fixed very easy, but thx for letting me know
(I'm not counting the central node that could only be taken with orbitals, I wouldn't blame the AI for not knowing how to do that.)
Normal AI does take the middle node with no problem
here is the replay file:
I think the Normal AI is not a difficult AI to play against if you are a good player
Plus I am gonna add some more nodes to the Ashes War map to make the game faster.
Have you tried the other maps?
all the test that I can get and opinion will help me a lot.