Population Cap

Those are rookie numbers, we need yooooge numbers

Greetings, I'll get right to the point.

The hard population cap is determined by planet size, as far as I know, as long as you can build enough cities to reach it. However, I have a superworld here that is rapidly reaching 20 billion souls, and they are getting quite arsey down there. My morale is deep state rouge at 25%, the entertainment centres are about as much use as a squirrel fart in a thunderstorm, and I dislike wasting hex spaces on morale buildings anyway. How do I get this mess under control? And what's the optimimum amount of people you should have on a world anyway?

Cheers.

22,879 views 5 replies
Reply #1 Top

The most I've ever had was, I think, 39, but that was with a synthetic race where approval is always at 100% and also using the Enhanced Terraforming mod to be able to terraform up to class 39.

With carbon based lifeforms, I've had populations in the middle to upper 20s at 100% approval, using stadiums, entertainment capital, supportive population tech, easy to please tech (+4 morale), etc.

Each +1 population becomes +1 raw production, which then becomes +1 social production, +1 ship construction, +1 research, and +1 income.  So population is rather important if you want your planet to be productive.

If you're asking for help on how to manage approval, please let us know what DLCs you have installed.  Crusade?  Intrigue?

Reply #2 Top

I have all of the DLC up to Intrigue. |-)  

Reply #3 Top

Ok, if you're on Intrigue then the government type and tax rate have impacts on your approval.  If you mouse over Approval on your planet window you can see what is affecting your approval.  If your Unrest is high you might have your tax rate set too high, and if you have a Too Many Colonies penalty, you might need to change your government type to one that supports more colonies.

If you're not making enough money to lower your tax rate, are you exploiting tourism?  Building a port of call and a consulate on every planet can really cause the money to roll in later in the game, letting you lower your tax rate.  I currently have mine set at 20%

Reply #4 Top

What Publius said.

Contrary to what one might think, it is no problem at all to eventually have 100% morale at 100% tax rate on ANY planet. For instance, if you don't mind the micro-management and exploiting the game, you can have a planet with 500 pop and still be at 100%/100%.

If you don't wanna build entertainment centers etc., you have to make heavy use of Celebrities/Leaders (requires Crusade expansion).

What's the optimum amount of people? Optimum is pop-maxing all your planets, for the reasons Publius already stated. In practice though, it is only required to pop-max your key worlds (because of how citizens and economic starbases work). Your other planets are not that important.

Reply #5 Top

Don't forget adjacency bonus, 2 Entertainment centers next to each give a lot of approval.  As they update, they just get more powerful.  Then later you can remove them and replace them with production improvements if you like.  Please see my other post where I had 0 approval, this is how I solved it.