AI is out of hand

Starting off, I'm new to this game and have loved almost every detail of it, except one problem I've come across a couple of times now.  At the beginning of the game one of the first civilizations I meet will have an insurmountable head start.  This has happened with the several of the normal factions and one of the customized one.  The faction will start with a lot planets, and huge fleets in the first few turns.  All of the other AI act normally.  Is there a way to fix this?  (The AI are all set to normal, with a few being set to easy)  There is no way to fight against whatever faction starts like this because they can get over a thousand ships before we reach the Age of War.

 

Side note:  I convinced the Yor (fourth most powerful faction in that game) to go to war with the Galactic Colonials(The extremely overpowered faction)  two turns later I got a message from them saying that if I didn't assist them in the war, they would be wiped out.  The Colonials had almost entirely removed them from the game in 2 turns of war.

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Reply #1 Top

Never experienced any of the default factions do this. They do get a bit of a head start but nothing to worry about. Galactic Colonials?, never heard of them, perhaps they've some trait or ability that gives them these capacities, examine under 'edit faction'.

Crusade 2.8, no mods, no DLC, verified, normal/default difficulties/A.I. factions.

Reply #2 Top

I have also had this happen with default factions like the Drengin. 

Reply #4 Top

Here's a screenshot.  I'm pretty far into this game, but the balance of power hasn't changed from the beginning.

Reply #5 Top

Did they get the Artifact mega event?

I suggest you upload a savegame, like on Dropbox. Brad would love to look at this.

Reply #7 Top

Would you upload the custom civ to the Workshop so the devs could look at it?

Reply #9 Top

A link to it would be much appreciated.