Old fogie returning to find his stuff all rearranged! Help!

OK, I've been on vacation away from a computer for 8 months now. Whee!

Now, I'm back, and of course GC3 is completely different than when I left it in Dec 2016.  I'm just restarting my learning curve of figuring out all the stuff, and that includes the completely different way the empire management has been redone.

I'll use this thread for some help on different issues, if you please. :-)

I'm a founder, so I'm playing Crusade, of course, with all the DLC.

 

My first big thing is this:  if a world doesn't sponsor a shipyard, can I use that production somewhere else?  I figured out that shipyards themselves can work on "Missions" after some research, so I don't always have to be building actual spacecraft.  But, is there any way to just re-purpose that Spaceship construction production to local planetary (i.e. social) production?  Or do I just have to make sure that every planet sponsors some Shipyard, and deal with the loss of production that distant shipyards impose (or do I scatter shipyards like confetti - essentially have something like 80% of all worlds with a shipyard next to them)?

Also, for now, I'm playing as Terran, since it's simplest.

Hopefully, not too many questions to follow - I'm around turn 200 now in a game on a massive map, so I'm just using it for exploration of the game until I really learn the new playstyle....

 

37,483 views 10 replies
Reply #1 Top

I'm in the same founder-now-out-of-step boat as you.  Don't have an answer because I just came back to the game after a long spell, too, trying to re-learn.  Guess that update e-mail from Brad prompted a few of us to dust off our Drengin. :P

Reply #2 Top

Yah, I'm having operator shock on 2.5 too, so I can't answer your questions.  Crusaders will have to do that.  But I will be watching for replies.  Welcome back to outer space.

 

Reply #3 Top

No now ship construction only works for ship construction same thing for social.

Reply #4 Top


OK, I've been on vacation away from a computer for 8 months now. Whee!

Now, I'm back, and of course GC3 is completely different than when I left it in Dec 2016.  I'm just restarting my learning curve of figuring out all the stuff, and that includes the completely different way the empire management has been redone.

I'll use this thread for some help on different issues, if you please. :)

I'm a founder, so I'm playing Crusade, of course, with all the DLC.

 

My first big thing is this:  if a world doesn't sponsor a shipyard, can I use that production somewhere else?  I figured out that shipyards themselves can work on "Missions" after some research, so I don't always have to be building actual spacecraft.  But, is there any way to just re-purpose that Spaceship construction production to local planetary (i.e. social) production?  Or do I just have to make sure that every planet sponsors some Shipyard, and deal with the loss of production that distant shipyards impose (or do I scatter shipyards like confetti - essentially have something like 80% of all worlds with a shipyard next to them)?

Also, for now, I'm playing as Terran, since it's simplest.

Hopefully, not too many questions to follow - I'm around turn 200 now in a game on a massive map, so I'm just using it for exploration of the game until I really learn the new playstyle....

 

Welcome back to the game! 

Reply #5 Top


OK, I've been on vacation away from a computer for 8 months now. Whee!

Now, I'm back, and of course GC3 is completely different than when I left it in Dec 2016.  I'm just restarting my learning curve of figuring out all the stuff, and that includes the completely different way the empire management has been redone.

I'll use this thread for some help on different issues, if you please. :)

I'm a founder, so I'm playing Crusade, of course, with all the DLC.

 

My first big thing is this:  if a world doesn't sponsor a shipyard, can I use that production somewhere else?  I figured out that shipyards themselves can work on "Missions" after some research, so I don't always have to be building actual spacecraft.  But, is there any way to just re-purpose that Spaceship construction production to local planetary (i.e. social) production?  Or do I just have to make sure that every planet sponsors some Shipyard, and deal with the loss of production that distant shipyards impose (or do I scatter shipyards like confetti - essentially have something like 80% of all worlds with a shipyard next to them)?

Also, for now, I'm playing as Terran, since it's simplest.

Hopefully, not too many questions to follow - I'm around turn 200 now in a game on a massive map, so I'm just using it for exploration of the game until I really learn the new playstyle....

 

If you don't sponsor a shipyard, the resources don't go anywhere.  The big change is that there's no waste in the sense that manufacturing is no longer a cost.  Thus, you should always sponsor a shipyard if you can.

 

 

 

 

Reply #6 Top

OK, got the shipyard thing.

 

Next question/comment:

I see that Antimatter Power Plant is now a Galactic Achievement.  That seems.... wrong. Maybe it should be a One-per-Civ building instead, as it seems pretty universal that all civs with antimatter would have one of these.  Maybe downtune it a bit, to like +4 or +3 adjacency bonuses, but it still seems silly as a single galaxy entity. Also, this is the only thing that the tech Resource Processing gives, which makes this a pretty useless tech (it's nothing more than a placeholder for most).

On the same note, where are the Thulium Data Archive and the Durantium Manufactory?  These were nice to have in the old system, if the bonuses they gave were a bit overpowered.  That said, in the new scheme, they seem like they'd fit right in, as a one-per-planet improvement.  Maybe with a 3 resource requirement (Thulium/Durantium, respectively), a +1 to Research/Raw Production (+0.2 per level), +1 or +2 adjacency bonuses, 150 construction cost, and 1 maintenance. They seem like good things to put on the techs Space Laboratories and Resource Processing.

 

 

Reply #7 Top

Durantium Refinery (?) is still there, but it's expensive.  Haven't seen any Thulium at all.

 

Reply #8 Top

Duh, yeah Durantium Refinery, not Manufactory.

That said, which tech unlocks it?  I don't see it in the tech tree anywhere (Terran), and I have sufficient Durantium that I'd think it should show up in my available improvements list...

 

Nevermind. I looked at the ImprovementsDefs.xml file.  The TDA, DR, and Prometheon Reserve all are unlocked by Orbital Manufacturing.   However, I don't see them available in the planetary improvements list; they should be there, but greyed out until I have enough Thulium/et al to build them, like all the other special improvements.  They're invisible to the game (not actually shown in the Tech tree either).

Are they disabled somehow?

Reply #9 Top

I miss those old hubs including the faction specific ones.

Reply #10 Top

Quoting trims2u, reply 8

Duh, yeah Durantium Refinery, not Manufactory.

That said, which tech unlocks it?  I don't see it in the tech tree anywhere (Terran), and I have sufficient Durantium that I'd think it should show up in my available improvements list...

 

Nevermind. I looked at the ImprovementsDefs.xml file.  The TDA, DR, and Prometheon Reserve all are unlocked by Orbital Manufacturing.   However, I don't see them available in the planetary improvements list; they should be there, but greyed out until I have enough Thulium/et al to build them, like all the other special improvements.  They're invisible to the game (not actually shown in the Tech tree either).

Are they disabled somehow?

 

These hubs are only available in the base game not Crusade.

If you want to search Crusades xml's you need to look in the ...\DLC\EXP2_Crusade\Game\ folder.