I really like this idea.
I wonder, shouldn't we really stop using the term "scope creep" as founders?
What are we, StarDock's CFOs ?
We should raise things we believe will make this a better game. Shoot them down more in terms of gameplay rather than game dev planning, which we don't really have the inside insight to know anything about. Brad kept saying SC:O has to succeed, has to be awesome. Our job is to say "This is awesome" / "This is crap", and not "This will cost 1m, the other will cost 2m".
some food for thought perhaps.
It's true - we're not in charge, and definitely not managing their budget.
Frogboy HAS talked about scope creep before, so it IS a thing with this $5million budgeted game.
And I think our use of scope creep has to do with the fact that we all REALLY want them to nail the STAR CONTROL experience, specifically. We want them to get THAT part right. First. I mean, really nail it. Anything extraneous will be great, but only once they truly capture the look and feel of our baby, Star Control. Does that make sense? We don't want them to get distracted, or run out of budget before REALLY, truly making a game of the Star Control nature.