Galactic Civilization III v2.3 (Opt-in 6/13)

Hello,

We have brought over many fixes from Crusade to the base game. Please read below for details. 

 

To enable the patch, please do the following:

  • Select Galactic Civilizations III in your Steam Library list
  • Right-click and select Properties
  •  Select the BETAS tab
  •  From the dropdown, select "opt-in"  and click Close (if you don't see this option, restart Steam)

Steam should pull down the changed files; if you ever want to go back, do the same as above but select default

 

Please note: The opt-in is an early preview of the next update and you might experience bugs or other issues. We encourage players who try the opt-in to report any issues to the support forum or via support ticket so we can address them.

 

For a list of changes available in the Crusade opt-in, please read here: https://forums.galciv3.com/483565

 

AI

  • Player objects calculations moved into the AI thread (performance)
  • Fixed bug that caused AI to potentially get "free credits" due to messaging being disabled
  • Pirate AI is more aggressive.
  • AI better at defending planets (Crusade tech)
  • AI targeting system updated to near Crusade level
  • AI keeps track of its fleet inventory, this is used to make better decisions on what to Build
  • AI more aggressive in using transports
  • Lots and lots of improvements to the AI's ability to target enemies intelligently
  • Smarter AI behavior when it comes to asking for money and such
  • AI smarter about what ships it wants to build and when
  • Much better AI trading system for putting together deals 
  • AI trading changed to be a vector so that it can offer multiple trade offers (Crusade feature)
  • AI evaluates its money much better
  • AI much stingier on ship Trading
  • AI much smarter about declaring war on players when someone tries to bribe them to
  • AI much better about going to war against those who are at war with its ally
  • AI more reactive to parking fleets near its territory
  • AI war mongering set up
  • Smart auto credit bidder added to the trade window to make trading easier. 
  • Greater variance in flavor text in conversations

 

Gameplay

  • Increased the amount of stars, planets and habitable planets when common is chosen
  • Planetary Improvement cost generally made higher.
  • Production points on colonies and capital planet default to a higher value
  • Reduced manufacturing cost but increased mass of special components so that the ramp up time isn't so severe.
  • Added new "Complete Tech" event.

 

Bugs 

  • Various crash issues fixed that were due to custom ship designs / ship mods
  • Lots and lots of potential crash issues resolved due to better checking of custom/mod data
  • Crash fixes from Crusade
  • Brought over Crusade optimization for stat updating while unit moving
22,778 views 2 replies
Reply #1 Top

Just a question as I was trying to figure out why I shouldn't be Aquatic rather than Carbon Based. Is Brindle's still in the game now, or do Aquatics not get to build it?

 

thx .. neilkaz ..

Reply #2 Top

Quoting neilkaz, reply 1

Just a question as I was trying to figure out why I shouldn't be Aquatic rather than Carbon Based. Is Brindle's still in the game now, or do Aquatics not get to build it?


thx .. neilkaz ..

FYI -- this post is related to the base game, not Crusade.  However, I am happy to answer your question.  

Aquatic factions can colonize water worlds early on and get a free tile improvement.  They also get access to different techs.  

Brindle's Observatory is still in the game but I don't believe aquatics get it.