Crusade: Taxes

The economic balance triangle no longer seems to exist I only get a report - and the report shows that my civilization is heading for deficit. Is there a way to raise taxes or adjust production that I haven't discovered in the past 4 hours of play?

20,210 views 6 replies
Reply #1 Top

Nope..

and this seems to be a major oversight..


The rational behind this is that you should be researching economy buildings or building economy starbases, or getting  wealth building citizens.

The oversight issue here is that if you go negative everything stops until you are positive.  So if you go negative and you have not ALREADY done the research for the econ buildings and citizens...   you might not have any means to pull yourself out of the hole.

The player should always have ways of suffering through their mistakes...   having the wealth and production sliders back from GCII simply makes sense now as the morale actually seems to matter.

Make the morale hits even harder and let the Gov function as a Gov....

Reply #2 Top

I see what happened. Instead of having the triangle slide between wealth, research and manufacturing, they gave us deficit spending. Production does NOT come to a complete halt like it does in vanilla GC3, instead it continues at base production levels. Haven't figured out yet if the factories shut down and population keeps working, or if population goes on strike while the colony capital continues production. Either way, you're not frozen - only penalized - if you're balance is negative. You can still dig your way out of debt with proper planning. 

I approve of the change, but I still miss the production triangle OR the tax rate slider.

Reply #3 Top

You could try training citizens as entrepreneurs, and/or assigning leaders to wealth production.

Reply #4 Top

Thats it in a nutshell. The functionality of the triangle has been replaced with leader citizens which fill the same role of on fly civ wide adjustments, but they can be allocated to even more forms of production than before (as you unlock more techs) and you have other types for bigger boosts on top of that from other specialist citizens. But it's gated now so it's flexibility and intensity grows as the game goes on rather than being fully unlocked at the start.

Reply #5 Top

One leader put into the Economy slot will usually do the trick. 

Reply #6 Top

Indeed. The leader does the same thing except,much more flexible.